Medic Archive
Thread: to skill it that way or that way ? need professional opinions
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WimoArtah
Mon Apr 19, 2004 9:24 am
#1
currently im skilled medic the folowing way:
2 2 4 0 and use med use 40 experimented stim E's with 1027 power and have 1 skill point left (so 39 skill points available for medic).
or is that the false way ? should i better use stim D's C's or B's with another medic line ? something like 4 x x 0 ?
need opinions for the best possible combination please
thanks
Wimo
Obata
Mon Apr 19, 2004 1:19 pm
#2
If you usually play buffed, heal buffed players or heal petsthen the added power of Stim E's is worth the skill points in pharmacology.The first aid line helps you get more out of each heal, but not to the same extent as you already get by using Stim E. Even with FA 4, you would never heal as well with a good stim B as you do now with a 40 skill D or E.Your current template gives you the use of good stims and the ability to heal bleeds and drag incapped/dead players. In my opinion this is a good use of your 40 SP for medic.
Kyller_Relic
Mon Apr 19, 2004 1:57 pm
#3
Yup, its like Obata said, it kinda depends on how you use your toon. If you healing buffed people and/or yourself while buffed, then you may need the power of an E. If your not, you may want to consider bringing your Pharm down to 3 and re-investing those points elsewhere. If you dont need to heal in rapid succession then you may be able to drop the Diagnostics line all together and invest that in FA. But as long as your not having a hard time getting Stim E's at med use 40 and your healing buffed people, then it sounds like your pretty much set.
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