Medic Archive
Thread: Medical use xp.
I feel kinda jipped by the fact that any body with novice medic can use Stim pack B's.
I feel that stim B's should have to have a medical use skill of 15-20. leave Stim A's for the novice medics.
I know this will cut down on income for players that are makign a living off of stim-b's. but it doesn;t make sence to me that any player can use a stim B with 300+ base heals and just have 5 medical use.
I'd like to compair it to the creature handler probelm where and novice CH could call lvl 60 creatures. While it's not that out of hand. But it's really crappy for PvPers to work a guy down and all of a sudden they are at full health again from using a stim-b with heal stats better then a stim C.
stim-A = 5 medical use
stim-B = 5 medical use
stim-C = 35 medical use.
thats a huge gap in use lvls.
if you raise the use lvl of stim-b's medics will be wanted for support again. sure it will cut into income for many players, but you can always mass produce stim-A's very easily and in less time. and with supply and demand you can still make money.