Medic Archive
Thread: Experimentation on components?
Yes --- experiment on the components, and then the final piece. Your Biological effects controller is your most critical pc. for effectiveness of the heals. Your other component (sol;id delivery shell?) is for durability. and your final product, I believe helps you with effectiveness and quantity.
Good Luck
My "B" stimpaks in beta would consistantly throw out 150-250 heals with experimentation. So it's a good idea to exp. unless your out in the wilderness and can't get to a crafting station.
Great thats good to know. I've made a few B stimpacks and they are like 110 heal, so I'll have to try it. Of course, the darn corellian rice is only 472 quality... heheh.
So how does it figure out the final result? If I cranked up the effectiveness on a bio controller and the effectiveness on the final, is it added? Multiplied? ![]()
i believe Repthawg is wrong about the bio effect, affecting the ammount on heals. When i used my advanced bio effect it was easier to get up number of charges then it was the heal ammount.
Liquid suspension on the other hand i believe is the on that contributes most to the ammount healed. I belive this because when i used the advanced and had experimented with it i got the heal ammount listed to 200+/200+
150-250 seems low for stim B...
My stim A experimented heal 100-250, while my Bs heal for 200-350 even had a couple go off for 380ish. My stim C are 300-500....not that i ever use them unless i have to heal up a incapacitated toon...
I think its better to talk about the stats on the stim rather then the non constant heal factor