Medic Archive
Thread: Best Flora to use?
Sorry, if this has already been asked but I have been searching the forums and can not find the answer.
I know that fiberplasts are best for inorganics but what is teh best Flora organic to use fro crafting stimpacks?
Thanks in advance,
Ynygma
Hehehe well.....depends on which planet you are on. Best thing to do is take several samples and see what qualities the resources give you. Also for your chemical, fibroplast in general isnt always the best look into some of the other polymers and oils on your planet you may find something with better durability and quality.
The other school of thought is whatever is in the greatest concentration is the best : ) All depends on how much time you want to spend surveying.
Hope this helps.
Actually I was using that petroleum fuel inorganic to make my medkits yesterday and they had a better effectiveness.
Carnivore meat works good for the organic.
I find the best organics to use are the wheat and oat line...I think its cuz the taste level is high. I was reading on a board somewhere that food/chem effectiveness is based on taste. (can ne1 confirm that?) I noticed that compared to the scout gathered organics, the wheats give me better results.
If u are outside kaadara, there is a great spot for getting Naboo wheat, Kavof i think its called...
(Overall Quality)*.57 + (Malleability)*.50 + (Potential Energy)*.28 + (Unit Toughness)*.14
Everything except malleability affects the experimental effectiveness of most medicines and components (check the schematic you're using for actual percentages). You can take Malleability out of you want to, but I include it because it reduces the risk on experimentation (more success). Malleability gets less important as your medical experimentation skill increases (though I think it still affects the success rate, even at 0% risk).
If you don't want to be that specific, just keep an eye on overall quality and perhaps potential energy.
Also note that 'experimental charges' is somewhat broken. It works, but it uses a 'potency' property that doesnt exist, so 28% of any quality resource will be lost by default.
1.)Every galaxy has completely different resource pools (types are generic, but individual materials are randomly generated).
2.) Some materials are planetary specific (corellian herbavore meat, vs. Talusian herbavore meat)
3.) There can be more than 1 type of any category.. there could be 6 kinds of herbavore meat, and 3 kinds of desh copper.
4.) resources run out.. .eventually they will be replaced, by a similar type, but stats and name can be totally diffetent.
5.) rare materials may not be in a galaxy.. all material types are not represented at all time (ther may be no desh copper at all.
6.) rare materials may not be on every planet.
7.) as materials run out, they run out per planet first, then will run out galaxy-wide before being replaced. (if all the link-steel aluminum is mined out on talus, there will be some on endor... until there is a respawn... the respawn may be a different type of aluminum altogether (maybe even a different metal).
8.) organics gathered from monsters works a little differently.. there will ALWAYS be herbavore meat... but the name and quality could change at any time (same is true of bones and hides). Some types may switch (somthing that dropped herbavore meat, may start dropping wild meat, but will never switch to carnivore meat.
Comparing material cross-galaxys doesn't work... my talusian fiberplast will have a different name and different stats than yours... someone else may have 3 kinds on his/her server.
Hunt around... remember as you go to higher level meds, quality becomes very important as you start experimenting on meds.. the value of an experimented med with high quality materials becomes quite important.
I'm afraid it is not that simple. First, there are many, many, many different types of each resource category. The only Fiberplasts available on Corellia the other day (Vace) had an Overall Quality of 73 vs. the only Polymer (Ditagrew) with an OQ of 951. There are great versions of every category, but it sounds like you are basing your assumptions on a very, very small sample size. You can't say that X category is better than Y category, only that X resource is better than Y resource.
Any organic that has a high OQ and PE is good for making stimpacks. Some wild corn, for instance will be high in one of those, neither, and both. The only way to know is to start tracking the specific KINDS of wild corn (Ticro on Corellia, for instance is OQ 861 amd PE 241), etc. that are in the game.
And the really good ones disappear quickly. If you are surveying a planet that you have surveyed for weeks and notice something you haven't seen before, try and get a sample for it, you might be surprised by the qualities.
Scorus
I made a bunch of stimpacks and woundkits last night. A level stuff. I used Eslolo (Corellian Hardwood) and Omnibolarnava (gemstone), Out of 12 crafting attempts all but 2 were great successes. One wound kit was an amazing success. I'm going to sample more of the same stuff again and make more woundkits and see if get anything close to the same quality level, or if I was just very lucky last night.
Callalron Hasla, Novice Medic, Tarquinas
The other thing to remember about the resources is that the name (Esolo, Omipariensis, Whateverium) won't correlate to the statistics... The Fungus named Kivai in one galaxy may have completely different Overall Quality from the Fungus named Kivai in another. And in another galaxy there may be a Wheat named Kivai, which will be unrelated too.