Medic Archive
Thread: Instead of tips...How about charging for Stim/Health packs?
Medics can then come up with a range of prices. I.e. Health pack A's cost 100 credits (seems to be the going rate on the bazaar). Health pack B's cost 500 credits, etc. The patient can then buy him/herself a set of health packs to facilitate their healing.
The medic could even give the rest of health pack to the patient when they were done.
This way medics could charge for a service that would make sense to people (i.e. an item similar to any other crafted item). And the higher level medicines that are harder to make and more expensive but work better would give the medic more compensation.
I say again that this will wind up being more of a supply and demand issue. The SWG universe is economy based. Medics will continue to charge or not charge as they see fit just like all the other players will tip or not tip as they see fit. If enough tips and or resources dontflow into the local med centers, then the medics will eventually abandon them to practice elsewhere. The demand will increase and the local populous will be more willing to compensate for it. That will bring the medics back at some point.
The same will go for all other professions. The debate will keep it interesting nevertheless, but the science of economics will be the determining factor in the end. I have my ways of working with patients and suppliers and will adjust them as I need to in order to continue to 'do my thing' in SWG. If that involves leaving the medical centers to go practice somewhere else, I'll do that. Right now, it seems as if the economy is improving day by day and folks are becoming more willing to tip and compensate others for their services. I see this only getting better over the next few weeks. After that, we'll have to see how regular events effect things.
Fi'ak - Resident Medic - Mos Eisley Medical Center - Bria Galaxy
Too ask for "tips" or determine a fair charge method for Medical services?
Ihave been pondering this some time also, and all the above responses have valid points to them. The "/tipping" does not seem to validate our profession in a positive manner so far. Alot of folks are still under the assumption it is only taking "our time" from us to heal and feel they are "letting" us get exp healing thier wounds up. We, the Medics, know that is not true...
As a Stimpack Chemist, with my Medical experience covering most of the III levels across the tree, I make and use LOTS of medicines to facilitate healing. These are notfree to make, time-wise and components-wise, but I seriously wonder what the folks being healed really know about the medicines we use? And at this point how would we create/impliment an acceptable payment method?
I would be happy with 1 credit per wound healed, personally. And not call it a "tip" but a charge for services and medicines. Just like a RL clinic does, (albiet its more like Dr's fee and medecines used.) It would not be hard to tally and keep up with from either side, as you see what amount is healed, as does the patient.
In the case of, "but I have no money" well what have you been doing? Have you inorganics/organics? Take the time at this point to barter services, ect.
None of the above can be enforced needless to say, but if some of you are like me, I have a small list startedof the "stiffers" after I asked if they wanted to "employ" my services, healed them and they then just ran off with a "thanks" thrown over thier shoulder.
I dont think making people buy thier packs is viable.
First, What if some1 said look i dont wanna pay for pack B id rather u use pack As.
ThenI would be like sitting there using crappy pack A while i could be saving time with pack Bs and making more xp per dosage.
another problem is if some1 came up to me with a bunch of extra backs say like As or Bs, and im using Cs, I wouldnt wanna waste the time having to use lesser packs to heal them. So then they would say forget its ill go to a different medic and there goes my xp...