Medic Archive

Thread: Stim Ds: Advanced worth it?

Eugee
Sun Sep 14, 2003 6:57 am
#1

I hit Master Medic yesterday (loving it) and I'm making my first run of Stim D's. Because I'm anxious to fire the factory up, I'm not using advanced components yet. But I made these two shopping lists, one with regular components, one with advanced components. Both focus on Power over Charges. (So OQ & PE are priority.)


Stim D
Amount (Amt for 110) - Resource Type: Resources Available
44 (4840) - Organic: Meat, Flora Food
14 (1540) - Fiberplast: Fiberplast
12 (1320) - Inorganic: Liquid Petrochemical Fuel, Solid Petrochemical Fuel, Radioactives
8 (880) - Chemical: Liquid Petrochemical Fuel
6 (660) - Water: Water Vapor


That's for a run of normal Stim Ds. I'm making 100, and experimenting on 10 before making a schematic.


Advanced Stim D
18 Organic, 14 Fiberplast, 36 Lokian Wild Wheat, 36 Tatooinian Fiberplast, 16 Herbivore Meat, 16 Class 4 Petrofuel, 6 Dantooine Berry Fruit, 6 Talusian Water Vapor


That list just screams "pain in the ass" to me. So how much better are the advanced components? Because if it's not like double Power, I'm really not sure if I'm up for travelling to 4 different planets and chasing after piles of herbivore meat.




Jaysen Haebdun
Master Doctor | Master Gunfighter
Moshi-Eclipse
Sun Sep 14, 2003 5:49 pm
#2






Eugee wrote:

I hit Master Medic yesterday (loving it) and I'm making my first run of Stim D's. Because I'm anxious to fire the factory up, I'm not using advanced components yet. But I made these two shopping lists, one with regular components, one with advanced components. Both focus on Power over Charges. (So OQ & PE are priority.)



That list just screams "pain in the ass" to me. So how much better are the advanced components? Because if it's not like double Power, I'm really not sure if I'm up for travelling to 4 different planets and chasing after piles of herbivore meat.





Here is a lil advice. If you make an ADV D with 800 heal (very possible) it's wasted. With Master medic you are at the top of the injury treatment line. I am an MD and I heal injuries the same as you do, so above like 400 is overkill. I can get 12xx off a 350 stim so if you are looking at like 8xx 24 charges I think you are wasting your time... what you should be interested in is like 35/350 you will find that unless someone you are healing is buffed you will heal them fully nearly every time... try it out and see what you think =)



/check
/faint
/Moshi
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