Medic Archive

Thread: Question About Dropping Medic Skills

Ruzer
Tue Sep 16, 2003 4:11 am
#1

Okay...started as medic/scout day one. I have now worked up to Pistoleer, Ranger, Creature Handler. Of course, Ihave run out of points and now need to start dropping some of my medic skills to continue progressing in the three elites (realizing I will only be able to master one, if that). In order to keep using Stim C's effectively, what medic skills can I drop? Not too worried about making them anymore, since they are finally reasonably available via market, but just wondering if I dropped my medic skills to 2/0/4/0 how I would fare using the Cs. I personally think I need to keep first aid 2 due to stop bleeding. Haven't used it much, but haven't been to advanced planets yet either. Any insight?


Ldwater
Tue Sep 16, 2003 6:58 am
#2

Yeah, dropping down to 2/0/4/0 is a good setup for players who only want to heal themselves and buy there meds. FA 2 means that you can stop bleeds (and bleeds of your pets) and pharm 4 means that you can use Stim C's.



-ldwater
Moshi-Eclipse
Tue Sep 16, 2003 7:11 am
#3

also can use stim Ds if they are expd down to 40 use :-)



/check
/faint
/Moshi
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