Medic Archive

Thread: Medicines What to buy by Owee

StrayCat1212
Mon Sep 01, 2003 4:07 pm
#1

Got a few requests to repost this here for posterity's sake. Hope this helps people

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Just wanted to toss out a small guide to purchasing meds for the novices to mid level elite medics (doctors/combat medics).

If you are a combat class and have only Novice Medic, you should be looking to buy:

*Stim Bs with over 230 heal base
*Advanced Stim Bs with over 320 heal base (best choice)
*Wound Pack Bs (1 for each red and green stat)

Any combat class that usually packs Novice Medic as a skill is usually a soloing type of person, in my experience. This is pretty much all you can buy with only Novice Medic under your belt. It should save you in a pinch if you get swamped/near to death and speed up your downtime after a fight. Remember to take off your helmet when recovering Mind pts.

If you are an aspiring medic and have Pharmacology 3 and any amount of First Aid skill, you should be looking to buy:

*Stim Bs with over 200 heal base
*Advanced Stim Bs with over 27 charges
*Stim Cs with a lowered Medical Use requirement (best choice)
*Wound Pack Bs

IMO, if you are a mid level medic, your first aid skill will grant a big enough bonus to your heals to allow you to use Stims with a smaller heal base. The reason you are looking for more charges is because you will likely be doing alot of the healing, so having to not carry so many stim packs while you double up on wound packs will save a ton of inventory space. That's why the Stim Cs with the lowered Med Use requirement is so good...higher base heal AND higher number of charges AND dont run up in cost like an Advanced Stim B. Typically, you will see Stim Cs around 27 charges with over 300 heal base for half the cost or so of an Adv Stim B.

If you are a higher level medic with Pharmacology 4, you should be looking to buy:

*Stim Cs
*Advanced Stim Cs with over 32 charges and 450 heal base(best choice)
*Wound Pack Bs

You have spent the points on Pharmacology 4, meaning you are getting serious about healing. Stim Cs are going to be the cheapest and most efficient meds you can buy, but they dont have that extra push to heal your wookie friend from near death to full...and healing pets are a chore with em. Advanced Stim Cs tho, are just a tiny bit more in cost but pack a much bigger wallop. Definitely worth the extra money. Too bad you are still stuck with Wound Pack Bs.

If you are a Master Medic, you should be looking to buy:

*Stim Cs
*Stim Ds
*Wound Pack Cs (make sure of the Med Use requirement to be under 50)

Pretty easy here. Stim Cs for those low HAM heals. Stim Ds for those big heals. The difference in becoming a Master Medic? Wound Pack Cs become available for you to use, but you cannot craft them. The difference in healing wounds with one of these packs is like night and day. An extra 40 or so heal base will help you clear that med center or get your group out of the camp and back into battle FAST.

If you are a Novice Combat Medic, you should be looking to buy:

*Ranged Stim As (always make sure your ranges of your stims are the same or close across the board)
*Stim Ds

You are basically a Master Medic still, but got the extra cool ability to throw a Stim Pack over 6 meters. Thing to keep in mind, Ranged Stims usually have a heal base about equivalent to one level higher than the non-ranged Stim. So a Ranged Stim A will heal around the same amount as a non-ranged Stim B. Dont worry about poisons at this point, the ones you can use suck. Carry the Stim Ds as your primary healing Stim and toss them Ranged As when your target is just out of reach or running around.

If you are a Combat Medic with Expert Combat Medic Support skill, you should be looking to buy:

*Ranged Stim Cs
*Area Stim Packs with radius about 15 meters (make sure to check Combat Med Use requirement)
*Stim Ds
*Poison Unit Cs with a Combat Med Use of 50 or lower

Crafting poisons with experimentation points put into Potency (the chance that a poison will stick to the target) tied to Ease of Use, thus lowering the Combat Med Use requirement. This usually brings that awesome Poison Unit C down to around 50 skill requirement. The Area Stim Packs are essential to healing your party. These days, most groups like to venture on dangerous planets. There are so many aggro critters around, it is impossible to keep up the healing when everyone is getting pummeled. Area Stim Packs are the answer. Alot of Combat Medics that I know that go higher up this skill tree tend to use Area Stim Packs more than any other Stim (ranged or non-ranged) because it takes less Mind points to do one area heal as opposed to several single heals...being that any type of healing takes the same amount of Mind points.

If you are a Novice Doctor with Advanced Wound Treatment, you can now use these:

*Enhance Packs

I am sure you know what they do, but the most often question that I get regarding them is, "What level of Enhance Packs can I use if I still have Medicine Use 55?" Right now, Enhance Pack Bs and higher are broken with regards to Ease of Use experimentation. You have to go up the Doctor's Knowledge tree to use the higher level Enhance Packs. On a good note though, they have combined Duration with Effectiveness on the experimentation line. Enhance Packs after the big patch are greatly, greatly improved.

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So there you have it folks, the extent of my current knowledge on what to buy as a customer. Once again, here is my price list (all stats below are approximate):

Small Stim Pack Bs (21/235) 350 cr
Small Stim Pack Cs (27/430) 600 cr
Small Advanced Stim Pack Cs (35/500) 800 cr
Small Stim Pack Ds (38/575) 1000 cr
Ranged Stim Pack As 300 cr
Ranged Stim Pack Bs 350 cr
Ranged Stim Pack Cs (H390/R27) 700 cr
Ranged Stim Pack Ds 1100 cr
Area Stim Pack As (H319/R17/A17) 500 cr
Area Stim Pack Bs (H470/R21/A24) 800 cr
Area Stim Pack Cs (H500/R30/A25) 1200 cr
Wound Pack Bs (21/90) 400 cr
Wound Pack Cs (27/140) 600 cr
State Stim Packs 200 cr
Cure Poison/Disease Pack As 200 cr
Cure Poison/Disease Pack Bs 400 cr
Enhance Wound Pack As 400 cr
Enhance Wound Pack Bs 700 cr
Poison/Disease Unit As 400 cr
Poison/Disease Unit Bs 700 cr
Poison/Disease Unit Cs 1100 cr
Area Poison/Disease Unit As 500 cr
Area Poison/Disease Unit Bs 800 cr
Area Poison/Disease Unit Cs 1200 cr
Rez Kits 2000 cr (special order only)



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
Naboo: +324, -4841. From any shuttle/starport on Naboo, take a shuttle to the metropolis Tal Valor. My vendor is in the -IM- Headquarters, west of the shuttleport.
Better business thru better advertising.
Ugenics
Fri Sep 05, 2003 11:43 pm
#2

Owee,


can




-Saraph-

Screw sigs
Ugenics
Fri Sep 05, 2003 11:45 pm
#3

stupid keyboard, see above


Owee, can anyone use stim a's now do you know, i got incapped on endor and was healed by some who said they had no medic training at all. Was that just a lie?




-Saraph-

Screw sigs
StrayCat1212
Tue Sep 16, 2003 6:32 pm
#4

Sorry for the seriously late reply. Stim A's requirea med use of 5. What the person had was a Damage Stim Pack A. This special stim pack is NPC loot drop only and has a heal base of 75 (I think). Anyone can use it. I believe it is given to newbies as starter equipment. It also heals Mind damage, as well as Health and Action. A serious prize in anyone's hands.



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
Naboo: +324, -4841. From any shuttle/starport on Naboo, take a shuttle to the metropolis Tal Valor. My vendor is in the -IM- Headquarters, west of the shuttleport.
Better business thru better advertising.
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