Medic Archive
Thread: so let me get this right...
I plan on really only needing healing between fights, and relying on massive firepower and tactics to take down stuff quickly, with the occassional heal tossed in for good measure. I won't need to heal fast, but I might need to heal a lot at once in an emergency.
I guess what my question comes down to is, what is the real difference between b's and c's? I need to know what I'll get out of a good stim c vs a good stim b to know if it's worth spending the skill points on. Also, how much point difference per heal could I get out of putting the points into going further up the first aid tree instead? Thanks for your time.
Advanced Stim B's are usually made to heal anywhere between the low 300's and 400 with 35-40 charges each. A regular Stim C thatyou can use with pharm 3 has about the same charges andhas slightly higher heals (mid 400's or a little more). An advanced stim C should be able to heal in the 500 range or more, with more charges. Basically, ifyou need the skill points, you can probably get by with using some good advanced stim B's.
I'm really not sure about"how much" a change you will see with first aid, as healing is still very inconsistent, but your healing ability will increase on average I believe (which means you don't have to look so hard for really, really good stims).
The stim B's I'm currently making, by the way, are 327x37 for 700 credits each on my vendor. Some other common numbersI've seen go around 380'sx35 or something like that.