Medic Archive
Thread: Quick Survey for Medics.
2) leave wound treatment to the medics. if any schmuck with a droid can replace a medic then the medic class is dead. As it is there aren't enough 'real' medics around (i.e. non-dabblers), this would only worsen the problem.
Question 1: Would you be opposed to letting non-medic characters use stimpacks that they purchased from medics and doctors? If so, why? Keep in mind that the success of these stimpacks would not be as good as if they where administered by a medical professional.
Question 2: Would you be opposed to allowing non-medic charcters heal wounds utilizing a Surgical Droid made by Droid Engineers but must be supplied with Wound Packs made by and purchased from medics and doctors? If so, why? Keep in mind that the success of thesewound packswould not be as good as if they where administered by a medical professional.
Thank you for your time.
I agree totally. Stimpack A's and maybe B's are OK to be widely useable.
However, Surgeon Droids and Medpacks should be the Medic's bread and butter. Why else would you play a Medic? Why would you play a Medic/Doctor if all a player needs to heal himself is a Surgeon Droid?
1) If A's and B's were usable by non-medics it would be fine since there would still be a want for huge heals (like D's and E's) from high medics and docs/combat meds during large scale hunts. A quick question about this though: do you or do you not need the heal damage command to use a stim?
2) If anyone could heal wounds with a droid medics would start to disapear if people got into their heads how to clone, even if people didn't get that into their heads medics and docs/combat meds would disapear since they would only be needed in med centers because anyone could heal minor wounds in the field, and what fun is sitting in a building all day waiting for someone with major wounds to come strolling in?
1) Yeah, I agree that stim A / B's could possably be used for non-medics, but its a hot topic since medics often quote that they need to take artisan to sample and make meds, so combat types must take up medic to heal themselves.
2) I wouldn't mind if a droid was working WITH me, rather than instead of me. If I could buy a surgical droid that would use my resources and heal wounds with me, that would be an excellent idea, but replacing docotors and medics would only push them away further than they already are ![]()
1.) I'm fine with stim A's being used by anyone. As stated earlier, they're not strong enough to really be used in combat and only reduces down time. I don't think Stim B's should be used outside of the medic profession though. The results of allowing this would be bad - either the med use for other stims would have to be lowered, or medics would complain that they can't do anything new without having Parm 3. Just look at some Combat Medic threads and see how people dislike not being able to do something new with a new skill level.
2.) If a non-medic using a surgical droid could heal wounds with a drastic reduction in healing ability (say a 15-20% reduction) I think that would be ok for woundpack A's. That way, if a person REALLY wants to play solo they can, otherwise they probably won't think it's worth it and will use medics anyways. B's, again, should be left to the medics or else no one would need them.
RewCo: Currenly you would, in fact, need the /healdamage command in order to use a Stim. I(I answered this survey on the Doc forum so I won't redo it here, but suffice to say I'm OK with As going out, but not Bs) I think that in this situation, however, we would be talking about allowing something liek a Stim A to fall outside of that command and be usable another way.
The reason I say this is that it's one thing, IMHO, to allow anyone to use a Stim A. It's a completely different thing to give them the /healdamage command, because then they could load up on BE-enhance clothing and/or skill tapes to get enough Med Use to be using higher level stims without ever needing to get into the Medic line at all. THAT would be a bad thing, IMHO. So think we would have to assume that if such a thing were allowed, it would have to be outside of the /heald command.
BTW, I think it's rather interesting that more Medics seem to be for the idea, while at least a significant chunk of the Doctors (possibly not a mjority, though) are against it. I've been for it from teh very beginning (only for As) because the heal levels are so small on an A taht I can's see how they could compete against a regular Medic and it would give the crafting lower-level medics a market where they can actually make something that somebody else can use, besides another medic.