Medic Archive

Thread: Can craft but not use Stim C?

comethb
Tue Sep 23, 2003 7:51 am
#1

Hey everyone,


I'm working up the medic tree right now, and i have completed organic chem 4. So I can now make Stim Cs, however, do I have to acquire more skills to use them? I only have the top 3 skills left before becoming a master medic (First aid 4, Pharm 4, and Diagn 4). I had made a few stim Cs the other night, but when I try to use them, I get a message about lacking the skill, and it says "30/33" in the error message.


Do I have to be a master medic to use Stim Cs or what?


Thanks much,



Matt




"Do or do not . . . There is no try"
DukeHondo
Tue Sep 23, 2003 8:10 am
#2

You have to acquire Pharm 4 to use it =)



Hondo (Radiant)
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Robinhood/Hondo - Lineage 1 (Dep/LoA)
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vortexala
Tue Sep 23, 2003 8:48 am
#3

Or you can experiment on 'Ease of Use' to bring the Med Use requirement down to 30.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Vicolio
Tue Sep 23, 2003 1:55 pm
#4

I recently had to give up Pharm IV. Ever since, I've been trying to find some kind of skill enhancement that I could stick on a piece of clothing or armor to boost myself from 30 to 31 so I wouldn't have to use experiment points on Ease of Use.


Has anyone ever seen an attachment that would do this? or am I just out of luck on that idea?





Darco - Valcyn
- Mastered: Fencer, DE, TKA, CH, CM, Medic, Artisan, Scout, Brawler, Entertainer, Marksman
vortexala
Tue Sep 23, 2003 3:56 pm
#5

I've seen Medicine Use Skill Tapes before, they're out there somewhere...good luck finding one



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Vicolio
Tue Sep 23, 2003 4:15 pm
#6




vortexala wrote:
I've seen Medicine Use Skill Tapes before, they're out there somewhere...good luck finding one




Great.. Now to find someone who can tell me if this would work or not. I keep hearing that those skill enhancement thingsdon't work.




Darco - Valcyn
- Mastered: Fencer, DE, TKA, CH, CM, Medic, Artisan, Scout, Brawler, Entertainer, Marksman
vortexala
Tue Sep 23, 2003 4:28 pm
#7

Some say they do, some say they don't. I haven't found enough of one type of enhancement to verify yet...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
vortexala
Tue Sep 23, 2003 4:30 pm
#8

Let me be a bit clearer.


Some enhancements, such as Range or Wound Treatment, you would need somewhere in the range of at least +5 to +10 to see the noticeable difference.


However, an enhancement to Med Use would be immediately noticeable since, if you had 30 Med Use and a +2 Med Use skill mod and then tried to use a 31 Med Use Stim, you would know right off the bat if they actually worked or not...




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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