Medic Archive

Thread: Medics help please...........

corsarioboricua
Tue Sep 16, 2003 9:31 am
#1

I have finally made a skill count for my character and realized I will have some points that Ii would like to use as a medic.


I am currenytly working on becomming a TKA master, CH master. This leaves me with either 46 0r 41 points for the medic profesion. I would like to know where I should put this skill points in orer to have at least some heling capabilities for me and my pets.


Thanks

Agent001
Tue Sep 16, 2003 9:54 am
#2

I reccomend (4-1-4-0)


That will give you pretty much every skill you would need, except actually making your meds. You will have to buy them off the bazzar.


You will get:


- First Aid, allows you to heal bleeding on yourself and your pets.


- Stimpack C usage. You will be able to use these to heal damage. You could even use Stimpack D's, if you can find a Doctor to experiment them down to your level.


- Woundpack B usage. You will be able to use these to heal wounds.

PeregrineTakki
Tue Sep 16, 2003 2:23 pm
#3

Well you wouldn't really have to corsario. Just stock up on stimpacks (I know that's annoying) or buy whole crates of them so you can pull a few out as necessary during your travels. Being able to craft a bit isn't worthwhile, as the heals you get from your own stims compared to ones made by master doctors have a big differencesince wehave more experimentation points.



__________________________
Tam'yka
Imperial Army 47th IEF
"Why do men let me get chased in circles
by giant gubbur's, yet save me from stalkers?"
corsarioboricua
Tue Sep 16, 2003 3:25 pm
#4

Thanks for you time. How much do crates od this stuf cost, and under what item do i find them?
Borakyn
Tue Sep 16, 2003 3:55 pm
#5

I'm not sure what the cost of crates are but you find them under generic items and then pharm on a vendor.
corsarioboricua
Tue Sep 16, 2003 4:15 pm
#6

THX!
corsarioboricua
Wed Sep 17, 2003 12:29 am
#7

What if im always away from cities, on hunting expeditions wouldnt it be better if i could craft the medicines i want to use.
corsarioboricua
Wed Sep 17, 2003 11:55 am
#8

Finally came up with the right amount for skill points after master tka and master ch.This will leave me with 52 points for the medic profesion. Of this 15 will go to novice medic leaving me w/ 37. Acccording to what I ve been told im thinking of the following:


4/3/4/0 in the medic profesion.


Is this right shouls i do it like this or diferent?

corsarioboricua
Wed Sep 24, 2003 11:58 am
#9

Actually i changed my mind and will have less points for medic profesion. Which branch is best Pharm or First Aid?
corsarioboricua
Wed Sep 24, 2003 1:24 pm
#10

Thank you for the advise!
Volatile_VS
Wed Sep 24, 2003 3:09 pm
#11

http://swgcb.yogn.net/swg-cb.php



use this site to make your character. It will let you know exactly what will work and won't work together and gives you a nice summary of all + attributes, special, schematics, etc.




Volatile <VS> Bounty Hunter | 32/32 Completed | Vol'atile <VS> Padawan

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Rudeness is the weak man's imitation of strength. - Eric Hoffer

I feel like a fugitive from the law of averages. - William H. Mauldin


MedicalSuppliesSalesman
Wed Sep 24, 2003 7:08 pm
#12

Trust me Do Pharmocology as high as u can get so u can use C's



Sisio Delser
Master Bounty Hunter
Master Combat Medic
Apprentice Poodle Wrangler



Proud Member of Trinity Republic
Kyller_Relic
Thu Sep 25, 2003 12:43 am
#13

It kinda depends...


If you have enough skill points to get pharm III, then thats what I would do. That enables you to use stims at med use 30, this will allow you to use a stim C that has been experimented on.

If you dont, then just take the First Aid branch as much as you can, this will allow you to get the most from your stims.



------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
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