Medic Archive
Thread: Medics help please...........
I have finally made a skill count for my character and realized I will have some points that Ii would like to use as a medic.
I am currenytly working on becomming a TKA master, CH master. This leaves me with either 46 0r 41 points for the medic profesion. I would like to know where I should put this skill points in orer to have at least some heling capabilities for me and my pets.
Thanks
I reccomend (4-1-4-0)
That will give you pretty much every skill you would need, except actually making your meds. You will have to buy them off the bazzar.
You will get:
- First Aid, allows you to heal bleeding on yourself and your pets.
- Stimpack C usage. You will be able to use these to heal damage. You could even use Stimpack D's, if you can find a Doctor to experiment them down to your level.
- Woundpack B usage. You will be able to use these to heal wounds.
Finally came up with the right amount for skill points after master tka and master ch.This will leave me with 52 points for the medic profesion. Of this 15 will go to novice medic leaving me w/ 37. Acccording to what I ve been told im thinking of the following:
4/3/4/0 in the medic profesion.
Is this right shouls i do it like this or diferent?
http://swgcb.yogn.net/swg-cb.php
use this site to make your character. It will let you know exactly what will work and won't work together and gives you a nice summary of all + attributes, special, schematics, etc.
If you have enough skill points to get pharm III, then thats what I would do. That enables you to use stims at med use 30, this will allow you to use a stim C that has been experimented on.
If you dont, then just take the First Aid branch as much as you can, this will allow you to get the most from your stims.