Medic Archive

Thread: What resources req'd for stim d's?

Iporz
Mon Sep 22, 2003 5:52 pm
#1

What are the req'd resources for stim b's c's and d's if i ever make it. I know that a's take 8 organic and 8 inorganic what about the rest?





Iporz on sunrunner
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Nikuhiru
Tue Sep 23, 2003 8:56 am
#2

You need 2 identical Biological Effect Controllers, which are taken from a factory crate. Then you need a Chemical Release Duration Mechanism and a Liquid Suspension. These are just the sub-components and then you need to get 18 organic and 14 fiberplast (I'm working off the top of my head...I may be wrong but I think that's the right figure). So you need...6+6+6+8+18=44 organics, 6 water, 14 fiberplast, 8 chemical (could mix it in with fiberplast and make it 22 fiberplast), 12 inorganics. So you need an overall of 84 resources.


Let me make it neater...you need:


2 identical Biological Effect Controllers from a factory crate (12 organics, 12 inorganics)


1 Chemical Release Duration Mechanism (8 chemical, 8 organic)


1 Liquid Suspension (6 water, 6 organic)


14 Fiberplast and 18 organics for the final comination.




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Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


BobLoblaw
Thu Sep 25, 2003 9:15 am
#3

Do you need to have a crate of BEC's in your pack to get the option to create Stim-Ds? I should be able to make them but I don't get the schematic listed when I craft with a food and chemical crafting tool near a food and chemical crafting station.
BobLoblaw
Thu Sep 25, 2003 9:37 am
#4

Nevermind ... after some extensive reading of the forums I found my answer. You have to be beside a *private* crafting station to craft stim-Ds. I will have to try it out tonight. I may have to acquire a crate of BECs first though.
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