Medic Archive
Thread: Shock Level's
So what is the story with this shock level, is this just another way to kill this game. well done dev's ![]()
Battle fatigue needs to be healed by an entertainer, before medics see the patient (excessive BF lowers healing by a percentage (300 BF = 30 percent). There is a line. If BF is under that line it does not take effect.
We were told in Beta the line is 200 BF, but the warning message in-game does not start until 300 BF... We ahve been seeking clarification on this for a while.
-T
There is a line. If BF is under that line it does not take effect.
I don't believe that is true. You start taking additional wounds (from a disease, for example) at relatively low battle fatigue amounts (double digit bf). Since the wounding equation is affected by low amounts of battle fatigue, I suspect that wound healing is also affected by low amounts of battle fatigue.
Well it's all based on the idea that we were told in Beta that there was this 200BF line on healing actions where BF would not affect how someone gets healed. After 200 it was supposed to start affecting them, but we don't get the message until 3 or 400.
BF is so darned nebulous on what it is supposed to do and what it actually affects, though. Like that disease thing, I never noticed that before at all.
Having BF is supposed to affect playing (High BF people are supposed to do everything less well then, peopel without).. Nobody knows how much.
We did get 1 post in beta, that it affected healing as a percentage after 200.
Someone with 400 BF would be 40% harder to heal (40% of all heals would be lost).
The question of what happens at 1000 BF was never answered (5% healing, 1%, 0% go see an entertainer ^&%*^*^*^!!!).
We got this answer after BF numbers were multiplied for Entertainers to heal, and the numbers got larger...
After the game went live, the "this character has BF that is messing up your heals" started showing up at 300 BF...
Nobody knows... But BF is bad (TM), so see your entertainer.
-T
Zarlor wrote:
Well it's all based on the idea that we were told in Beta that there was this 200BF line on healing actions where BF would not affect how someone gets healed. After 200 it was supposed to start affecting them, but we don't get the message until 3 or 400.
BF is so darned nebulous on what it is supposed to do and what it actually affects, though. Like that disease thing, I never noticed that before at all.
You get the same thing with CM /healmind. The first heal (while healthy) creates 40/41/42 mind wounds and 9 battle fatigue. The second creates 41/42/43 wounds and 9 more battle fatigue. The 9 extra battle fatigue is enough to increase the wounds you receive.
I should probably do some testing on wound healing and battle fatigue. I could make some really awful wound A packs and see what the range of healiing is at 0 battle fatigue (on the receipient), 50, 100, etc.