Medic Archive

Thread: Master Medic in a few hours!

Yizzlaar
Thu Dec 18, 2003 12:43 pm
#1

Here is whatyou need.


#1 A Friend or partner who is a muscian/dancer and can survey.


#2 A small house.Generic works best.(Camps work but bf isn't healed and your healing goes slower and you get less xp)


#3 Friend/person you hired needs a mineral survey tool.


Have them go find a high radio active area in a flatter area . Set up your house as close as possible to town also will mean short trips to the trainer or other medics for training. Now just have the medic survey radioactive stuff and the wounds will fly up like crazy. Soon as they become incap and stand back up go inside the house and get started. Make sure they play/dance to heal there own mind and bf. At novice medic you can buy Stim b's which wound heal for 190+ base giveing you 300-700 a pop. Very fast going. Doc xp works too. As a bonus they will get xp too so some may agree to do it for free.


-Nultal


Agent001
Thu Dec 18, 2003 12:49 pm
#2






Yizzlaar wrote:

Here is whatyou need.


At novice medic you can buy Stim b's which wound heal for 190+ base giveing you 300-700 a pop.




Thats a poor quality stimB


Come andbuy some from me, I sell them with a Minimum 300 heal Base.

eveready9999
Thu Dec 18, 2003 6:29 pm
#3

Yeah wound packs. Have you ever tried having a commando flame you mount or pet. Helaing their wounds gets you alot of xp. I did this for someone, he said that he had mastered medic 3 times this way.
Eveready Zues



Eveready Zues(aka Elevatoready, village idiot) - Master Fencer/Doc


Kyller_Relic
Fri Dec 19, 2003 1:10 am
#4

Hmm, radioactive does wounds not damage, so you would need a wound pack, not a stim, correct me if Im wrong...



------------------------------------------------------------
Master Medic; Master Combat Medic; Doctor
Medic FAQ: http://www.iootnega.com/medic/medicfaq.asp
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O_Shua
Fri Dec 19, 2003 7:04 am
#5

an other way is to get one or two peeps that have Ranged support 2 and have them /tumbletostanding over and over or make a macro of it. Heal them as they get hurt


my 2 cents




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Nikuhiru
Sat Dec 20, 2003 10:50 am
#6

If you are a CM, get some Area Stimpacks, head to a crowded Cantina (Coronet/Theed), and heal.



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Dr. N'yk Darhek - The Guardians


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JediArashi
Sun Dec 21, 2003 8:12 pm
#7

Pardon my bluntness, but if your a Combat Medic...you don't need to worry about becoming a Master Medic in a few hours....


Let's stay on target.


Good post Yizz!


-Arashi




Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Olos_CH
Wed Dec 24, 2003 10:12 pm
#8

Not a medic, but I plan on mastering it soon enough.


If you can get a smuggler and anyone from any combat skill, just have the smuggler Feign Death, and let the combat person lay into them, and heal the smuggler. The smuggler will never die but will continue to take wounds and damage down to 1/1/1 HAM. At least, that's how a friend of mine did it a long, longwhile ago. Things might have changed.


Either way, thank you very much for the tip - I'll be master medic by the end of the year


Merry Christmas



Dom'bek The Fencing Musician .oOo. Kauri
Seife The Teras Kasi Doctor .oOo. Eclipse
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