Medic Archive

Thread: Stimpack D's broke? Please read... could impact your medic field

Kelevandeus
Wed Jul 30, 2003 8:14 pm
#1

Saw this on the SWGmedic.com boards:



"warning about Ds...
dont use the advnaced BECs in the Ds...the gme is currently bugged so that packs that require identical parts ignore the fact that they are advanced
so using 2 basics BECs and 2 advanced BECs will give u the same result..its messed up..
how ever you can use the LS and the CDRM since they are single components and not identical"



Any truth to this?




________________
"Out of life's school of war: What does not destroy me, makes me stronger." - Friedrich Nietzsche, The Twilight of the Idols (1899)
EwokMuffin
Thu Jul 31, 2003 6:06 am
#2

That is correct. Schematics that use multiple identical parts COMPLETELY ignore the stats on those parts. D stims, E stims, D wound, E wound, D buff, Res kits : ALL ignore the stats on multiple identical-object schematics.


WeaponSmiths are plagued by this, this is why you never see Bowcasters with more than 100 durability or DX2 pistols that are actually better than scout pistols (cept for acid damage).


Once this gets fixed there will be new frontiers in healing / buffing capability.




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Elenora
Thu Jul 31, 2003 11:08 am
#3

heheh thats my post off SWGmedics...


are u doubting me




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Oofnish
Thu Jul 31, 2003 11:35 am
#4

Actually I have experienced that no matter what component you use, its quality is not taken into account in any of the medical schematics.


My anecdotal evidence:


Last night I crafted about 100 stim C's. in stacks of 25-30 depending on experiment success.


My components:


Non-Experimented components



bio effect controller at 10% durability, 14% effectiveness
chemical duration at 4% durability, 6% effectiveness
liquid s

Elenora
Thu Jul 31, 2003 11:40 am
#5

no advanced comps work for components that have single non identical requirements...


have made stim Bs with more charges and healing value then my basic stim C




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Thu Jul 31, 2003 11:41 am
#6

i have 17 charge 15 power BECs and they work on Bs and Cs and revive packs as well as wound A-C



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Oofnish
Thu Jul 31, 2003 11:51 am
#7


doh sorry about that.... somehow the post got submitted early. trying again


Actually I have experienced that no matter what component you use, its quality is not taken into account in any of the medical schematics.


My anecdotal evidence:


Last night I crafted about 100 stim C's. in stacks of 25-30 depending on experiment success.


My components:


Non-Experimented components (Numbers from memory may be innacurate, but they're close)


bio effect controller at 14% effectiveness


chemical duration at 6% effectiveness


liquid suspension at 12% effectiveness


Experimented components (Typical values effectiveness fully experimented)


Bio effect controller at 50% effectiveness


chemical duration at 24% effectiveness


liquid suspension at 44% effectiveness


My resources:


Soft Wood: Potential Energy ---, Overall Quality 987 (Organic)


Steel: Potential Energy ---, Overall Quality 992 (Inorganic)


Water: Overall Quality 874


Inert Petrochemical: Overall quality 600


If I used the experimented components (and the resources above), my pre-experimentation Stim C had the following statistics (In order they appeared on the results page)


14%, 13%, 12%, 14%


If I used the non-experimented components (And the resources above), my pre-experimentation Stim C had the following statistics


14%, 13%, 12%, 14%


Thats not an error, those numbers were the same. It also didn't seem to effect the success/failure/quality of experiementation results.


Anyone know if this was a fluke? Do people normally see a difference between a non-experimented component and experimented component in the crafting of meds? Am I perhaps missing something? I ignored charges and durability measurements when experimenting for the most part (Although not completely), do these play a larger role in the results than effectiveness?


Once I realized this, I stopped experimenting the components and made several Stim C's of equivalent quality to those using experiemented components.


-Oof

Elenora
Thu Jul 31, 2003 11:54 am
#8

i have huge differences when i experiment on components...


my basic BEC is 2 charge and 2 power and my experimented BECs are 6/5...i get 3-5 more charges on the experiment comp packs than the non experimented comp packs at base level...


same with CDRM unexperimented 5 power experimented 15 power


that yeild about 50 heal value difference ona stim B




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Scorus
Fri Aug 01, 2003 12:05 am
#9

My initial numbers come out about the same no matter my ingredients, but my post experiment numbers are much higher with good ingredients. Which is how it is supposed to be, if you notice on the schematic the resource properties only effect "experimental effectiveness", not the effectiveness gained without experimenting.



Scorus
Zarlor
Fri Aug 01, 2003 12:48 am
#10

Oofnish, it looks to me like youa re looking at the wrong numbers. You don't want to look at what your expermental percentages are. Those are strictly relative and do't actually mean anything by themselves. You needed to look inthat top window at actual numbers of charges and wht the Base Heals number turned out as. Those are the most relavent numbers. Those percentages are strictly a baseline for experimenting the item further from that point. That's it.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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