Medic Archive
Thread: Stimpack D's broke? Please read... could impact your medic field
Saw this on the SWGmedic.com boards:
"warning about Ds...
dont use the advnaced BECs in the Ds...the gme is currently bugged so that packs that require identical parts ignore the fact that they are advanced
so using 2 basics BECs and 2 advanced BECs will give u the same result..its messed up..
how ever you can use the LS and the CDRM since they are single components and not identical"
Any truth to this?
That is correct. Schematics that use multiple identical parts COMPLETELY ignore the stats on those parts. D stims, E stims, D wound, E wound, D buff, Res kits : ALL ignore the stats on multiple identical-object schematics.
WeaponSmiths are plagued by this, this is why you never see Bowcasters with more than 100 durability or DX2 pistols that are actually better than scout pistols (cept for acid damage).
Once this gets fixed there will be new frontiers in healing / buffing capability.
Actually I have experienced that no matter what component you use, its quality is not taken into account in any of the medical schematics.
My anecdotal evidence:
Last night I crafted about 100 stim C's. in stacks of 25-30 depending on experiment success.
My components:
Non-Experimented components
bio effect controller at 10% durability, 14% effectiveness
chemical duration at 4% durability, 6% effectiveness
liquid s
no advanced comps work for components that have single non identical requirements...
have made stim Bs with more charges and healing value then my basic stim C
doh sorry about that.... somehow the post got submitted early. trying again
Actually I have experienced that no matter what component you use, its quality is not taken into account in any of the medical schematics.
My anecdotal evidence:
Last night I crafted about 100 stim C's. in stacks of 25-30 depending on experiment success.
My components:
Non-Experimented components (Numbers from memory may be innacurate, but they're close)
bio effect controller at 14% effectiveness
chemical duration at 6% effectiveness
liquid suspension at 12% effectiveness
Experimented components (Typical values effectiveness fully experimented)
Bio effect controller at 50% effectiveness
chemical duration at 24% effectiveness
liquid suspension at 44% effectiveness
My resources:
Soft Wood: Potential Energy ---, Overall Quality 987 (Organic)
Steel: Potential Energy ---, Overall Quality 992 (Inorganic)
Water: Overall Quality 874
Inert Petrochemical: Overall quality 600
If I used the experimented components (and the resources above), my pre-experimentation Stim C had the following statistics (In order they appeared on the results page)
14%, 13%, 12%, 14%
If I used the non-experimented components (And the resources above), my pre-experimentation Stim C had the following statistics
14%, 13%, 12%, 14%
Thats not an error, those numbers were the same. It also didn't seem to effect the success/failure/quality of experiementation results.
Anyone know if this was a fluke? Do people normally see a difference between a non-experimented component and experimented component in the crafting of meds? Am I perhaps missing something? I ignored charges and durability measurements when experimenting for the most part (Although not completely), do these play a larger role in the results than effectiveness?
Once I realized this, I stopped experimenting the components and made several Stim C's of equivalent quality to those using experiemented components.
-Oof
i have huge differences when i experiment on components...
my basic BEC is 2 charge and 2 power and my experimented BECs are 6/5...i get 3-5 more charges on the experiment comp packs than the non experimented comp packs at base level...
same with CDRM unexperimented 5 power experimented 15 power
that yeild about 50 heal value difference ona stim B