Medic Archive
Thread: Factory Problems-Read-
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ClanXero
Sun Aug 03, 2003 10:18 pm
#1
I recently bought a factory to make Stimpack C's for me. I placed the deed and started making the components that it needed which are the Biological Effect controller, Liquid Suspension, and Chemical Release duration. I made 50 of each becuase each stim pack requires 1. After they were done i loaded up my stimpack C's schematics and added all the organics and inorganics needed into the ingredients and all the components. I pushed start so it would start making the stims. No even 5 minutes later i get an email saying that 0 stim packs were made. I though it was a bug so i tried again. The same thing happened. I then took 5 of each of the 3 components i had made in the factory before and head to town to craft 5 stims by hand. When i tried to add the components, for example the liquid suspension it said invalid ingredient. I dont know what is wrong and why i cant make Stim's. Can somone please help me?
fashtas
Sun Aug 03, 2003 11:38 pm
#2
ClanXero wrote:
placed the deed and started making the components that it needed which are the Biological Effect controller, Liquid Suspension, and Chemical Release duration. I made 50 of each becuase each stim pack requires 1.
Did you make 50 of the secondary componants in the factory? (Ie, they are all identicle) From your writing I assume you did, but just checking
Did you ALSO make the schematic for the Stim C using one of each of the crated items?
The schematic you use to make the Stim C's has to use the *IDENTICLE* items that you put in the hopper.
IDENTICLE!
Scorus
Mon Aug 04, 2003 7:04 am
#4
This is a very well known bug. Generally, here is what you have to do:
Put the resources including the three factory crates in the ingredient hopper and turn it on. Hang out near the factory until you get the 0 manufactured message and look inside the hopper. If it only took a component from one of the three factory crates then leave that one in there and take the other two crates out. You will then have to individually take the components out of the crates and put them in the hopper. A major pain but beats the heck out of crafting them all by hand.
If it took a component out of two of the three factory crates then leave them both and take the components out of the other crate. Unfortunately at some point in the process it will probably screw up again and not be able to pull out of one of the two good crates and you will have to repeat this with that one.
Put the resources including the three factory crates in the ingredient hopper and turn it on. Hang out near the factory until you get the 0 manufactured message and look inside the hopper. If it only took a component from one of the three factory crates then leave that one in there and take the other two crates out. You will then have to individually take the components out of the crates and put them in the hopper. A major pain but beats the heck out of crafting them all by hand.
If it took a component out of two of the three factory crates then leave them both and take the components out of the other crate. Unfortunately at some point in the process it will probably screw up again and not be able to pull out of one of the two good crates and you will have to repeat this with that one.
Eago
Mon Aug 04, 2003 1:18 pm
#5
Yeah, he's right. For some reason component items in crates aren't being used by the factory properly. It's a pain to individually put in 25 of each sub component, but at least it works until they fix the crate issue.
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