Medic Archive
Thread: Addressing the Mind Pool problem, which is the only thing balancing this profession
If medics could heal the mind pool, then they would have no limit. Currently mind is where medics pay their cost of healing, but if you take that away, they are gods. Now, everyone likes to be a god, which is why there are hundreds of CHs out there with Rancors and alla that, but come on! we medics are better than that!
It is purely a balance issue--the devs know this, because they planned it that way. It will not, and cannot change.
I've never had a problem with the mind pool so far.
I think the main problem is people in PvP who sit theer and let the riflemen pick them off fromj a distance.
Who knows, maybe helmets will make head damage a sketchy proposition at best, as is hinted to in the manual. However I am in agreement that the Mind pool does need to be more protected then others, and I'm not too fond of the concept of there being three health bars instead of one, but like I said, wait till we start to see some heavy armor. The armor in the game already helps to block ranged damage right now. Three months from now we might not be worried about this at all.
~Noodle
Well I'm not sure if we should be able to heal mind, YET. Today in a group of 7 people we got rushed by a ton of mobs,5 mind incaps was the result.This wasn't rare, this is common. Maybe when better helmets start coming out the whole mind incap thing will happen a lot less, but at the moment it's amighty crippling thing.
Maybe give entertainers a way to make the mind pool shoot up when someone needs it. Or maybe have something like a psyco drug of some kind from medics that heals the mind damage but causes something like 25 wound to thier mind pool.
Though for the moment I'm in the "don't touch anything" camp. Let's wait and see what kind of armors come out and see how well they handle mind damage.