Medic Archive
Thread: Mind Wounds Effect on Healing
Sometimes a person will wander into the med center with BAD mind wounds. Then when I go to heal them, it tells me "This persons mind wounds are degrading your healing" or something along those lines. The game CLEARLY TELLS ME that the patients mind wounds are so bad, that they are making healing less effective.
Other times, people will wander into the med center with SMALL to MODERATE mind wounds. When I heal them, I get no message about degradation in healing, and my wound packs all seem to be operating normally.
Now, if someone has only moderate mind wounds, and when I heal them I do not get a degradation message, is there ANY impact on my healing performance, and if your answer is "yes" do you have a dev post or some other hard data to back this up?
The reason I am asking is that for the past few nights, there have been some very rude medics refusing to heal people who had ANY mind damage showing. I am not talking about being rude after the patient has come in and then refused to go back to the cantina, I am talking about being rude as soon as the patientwalks in the door the first time. Also, these rude medics have gone out of their way to make snide remarks about the "n00b" medics who proceed to heal the people who have mind wounds, no matter how large or small.
Frankly, I don't think that there IS any effect on healing (in med centers via wound packs) if the game is not blatantly warning you about it.
The good thing is, the rude medics were complaining about the costs of healing and I wandered out of the med center with 8k in tips mainly because I was getting tips from people who were tipping me extra just to spite the people who were being mean about mind bars.
But if someone shows up with mind-wounds, it usually means they haven't had their BF cured yet.
My packs are costly, both in materials and time spent to craft them. If these people don't have the curtesy to at least try to minimize my costs to heal them, then I can let them sit all day in the med-center until they see the light.
Being a medic is difficult enough, very few people tip in the med center, healing in groups is worthless because of mind-damage incapacitation, and not a single medic/doctor/combat medic problem has been addressed since the game opened.
/gripe off
so I'm sorry if I won't heal the ingrates that won't visit the cantina before they visit me. I don't usually berate the other medics in the med-center, but you must realize that you are teaching these other players a bad habit.
Let them get the BF fixed first. Then I'll heal them, gladly, (it's what I'm sitting in the Med-Center for isn't it???)
Nenlaven wrote:
The good thing is, the rude medics were complaining about the costs of healing and I wandered out of the med center with 8k in tips mainly because I was getting tips from people who were tipping me extra just to spite the people who were being mean about mind bars.
You said it right there. From my experience, my wound heals are slightly less than their full potentional when someone comes in with heavy battle fatigue. (I believe it's BF and not mind/focus/willpower wounds that make the difference.) However, being a good medic is most certainly recognized by players, and it shows. Whenever I get a patient with heavy BF, I remind them that their wound heals will be much greater if they visit the cantina before the Med Center, but I will still heal them. Half the time a player is nice and they say "I'll be right back." The tips you recieve really are the proof that you're interacting well with the other players as a medic / doctor.
Regarding rude medics... that's a real shame. I would suggest moving to a different medical center. Players recognize the regular doctors... and I'd hate for them to group everyone together (think of the bad apple syndrome). You don't want to be part of a bad medic crew just because some of the other doctor's aren't respectful of other players who might not know things about the game like how BF can decrease time spent in the medical center.Players don't care how much experience a doctor gets per heal... they care about getting their wounds healed asap so they can go back to whatever they were doing (that killed them hehe) in the first place.
Luckily, the Mos Eisley med center on Ahazi has some great doctors. We're all very kind, we help each other out, we don't try to extort our fellow medics with good or bad deals on medicines, and the players all seem very happy with us. Just a thought.. you might want to branch out to a different city.
Cheers,
BD
For each 100 points of BF they have it takes off 10% of your heal (this affects stims and wounds)
The first 200 is free. so 100 BF doesn't do anything 201 is 20% off.
700 is 70% off.. and not worth trying to heal.
Some people think that mind wounds show you have BF (and it does)... here's why.
If you have mind wounds you haven't been to the cantina yet, so you will have "some BF" of some level.. but it doesn't show you have over 200.
Many medics just tell everyone to go to the cantina first. It saves a lot of time and trouble if you do.
Also, there is a bug, where you don't get the "your damage is affecting the healing rate" messages until 300 or so BF, so that message comes after you are already having the penalty (and a 30%, 1/3 one as well). Another reason medics just tell everyone "cantina first."
There really should be no reason to go to the med center before cantina. No reason to be mean or rude about it though.
ByroTimere wrote:
I'm considering getting a mousedroid and setting it to patrol around in front of the med center... and naming it "HealBattleFatigueFirstPlease"
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-BD
I find most fighter types are actually happy to know about this once you tell them the reason. It doesn't have to be the in-depth explanation (and the number is 400BF before the got the message, BTW) but I usually say something like, "%NT, you should probably go to the cantina and heal your mind wounds and Batel Fatigue first. It will help you to healmuch faster when you come into the med center."
Most all of them just say, "Really? I didn't know that. Thanks for the tip!"
It really is Win/Win for them to get that healed up.
Now if, after that, they decide not to bother because it is too much trouble for them to run the 15 seconds it takes to get to the cantin, then I simply don't bother healing with them. If they ask why,I will then be happy to expalin the more indepth mechanics and how I just don't want to have to waste my resources. If they still don't go, then they are simply being rude to me, knowing full well that if i heal them that I am now incurring a penalty. Often the younger medics will jump in and heal if they are around. I make sure they are educated about what they are doing, but I fully believe that to each his own. I certianly won't make fun or or berate other players just because they wanted to help someone out, even thoug it was costing them far more than usual to do so. (And the ones who WON'T go heal that BF won't tip those poor medics, either. Seems to be a common persanality trait for them. So those young medics get shafted twice, but they sometimes just keep on going and do the same for the next guy. To each his own,I suppose.)
I also won't heal folks with mind wounds. Of course, as stated,the mind wounds aren'tthe issue, but rather the indicator that they have BF. I do not however condone rude behaviour in medics. I try to explain to the players that I'm not as effective when they have BF and that their stay with me will be briefer if they hit the cantina first. Most players don't know this and seem thankful after i explain it to them. And I would never ever ever chide another medic for healing folks with BF. Mostly i just send them tells reminding them of BF's effect on our ability. Likewise, many medics aren't aware of it either... Some choose to heal them anyway, and while disappointing, everyone is entitled to play the game their own way. Ultimately though it weakens our profession as a whole.
Formulating a set of procedures that we should all follow will only help us more efficiently perform our craft while maximizing our experience potential.
Long' Sahpooone - Master Medic, Aspiring CM (**edit** combat xp *grumble*)
Naboo, Flurry