Medic Archive
Thread: First Aid III v. Diagnostics II
Since you're going to need them all anyway, whichever one you get first won't make too big a deal for too long.
I've always gone First Aid -> Diagnostics -> Pharmacology on equal levelswith my character, mainly because Medicine Use given by Pharmacology really outpaces what you need to use medicines given by equal level Organic Chem. Also, since you're given XP based on how much you heal, and not how often, First Aid seems like the better choice to me. Although, if you get most of your xp in group combat situations where you need to keep people alive fast, Diagnostics before First Aid might not be a bad idea.
In general though, I'd say take the lower level skills first and advance equally.
I'm a hosptial-type medic, and I actually like diagnostics best. While you get more XP for more healing done, healing more often at a lower rate can be better than healing less often at a higher rate.When people come into the hospital seriously banged up and every medic in the place latches on to them, healing morequickly makes sure you get your healing in and your XP out. Even outside of a competetive healing situation, it's nice to work through a patient more quickly so you can move on to the next patient.
It's all ultimately a moot point, though, since if you're gaining your skills evenly the only real bottleneck is Organic Chemistry (betterstuff = better healing). I definitely recommend getting all of your level 1s first, then all your 2s, and so on. That way your overall skill better matches the medicines you're using (diag IV is no good if all you can really get maximum use fromare medpack As).
Havin done this a few times in Beta and thorugh player wipes, I concur with Elenora. It will depend on where you heal as to what you should bring up first.
At first completely ignor Pharm. You won't need it at all until you get to OC4 to use Stims Cs.
So if you are healing more often in the Med Center, and most likely at the Cantina or with surveyors, stick with only improving First Aid. Ignore Diagnostics at first. If you are doing your own crafting to pull up Org Chem and are getting near to OC4, start pulling up Pharm next because you will want to be at least Pharm 3 when you can finally make Stim Cs.
Now if you are doing more healing in the field on combat groups I would recomend a slight change. Even out FA and Diag, but i give preference to FA, personally. Again Pharm can be ignored until you start getting closer to OC4, but when you do start gettgin close, concentrate on getting Pharm to 3 for useing Stim Cs.
Notice that in both cases I reccomend moving up Pharm exclusively for Stim C use. The reason is that the extra points of healing you get with First Aid and the more often you can heal with Diag (for DAMAGE only, not wounds) gets you extra healing XP in return. By the same respect a Stim C will heal so much better than a Bthat you will be able to gain XP all that much faster by switching exclusively to using Cs as soon as you can. Otherwise Pharm is of no use until that exact point.
Uh MedicToTheStars...
I'm kind of confused on how being a hospital type medic, diagnostics helps you at all...
Diagnostics only speeds up stim pack use...wound healing speed is ony affected by the wound speed line in doctor.
I think you are just imagining you are healing wounds faster than the other medics in the med center...
So actually i would recommend going FA then pharm then diagnostics...
honestly chem xp is pretty simple...and come fairly fast if u get out of the hospital and go xp in grps. The amount of stims you will go through and then have to craft will be more than sufficient to carry you to master medic in a matter of days...
It would be really, really nice if diagnostics was good for anything other than drag player.
I'm thinking it's possible it would be good if you could somehow max it out when you were really noob, but even then those points would be better spent on FA, in my opinion. Even shoddy stim Cs in the field usually heal my groupmates to full in 2 or 3 shots...unless we're fighting something that's really deep red, that's plenty. The extra speed is almost unnoticeable. Maybe just doubling the speed bonuses would be worth it...
Elef
acutually i think the speed is very noticable...try to spam stims on urself and then spam heals on someone else...you can definately feel the difference...
really sucks that self heal is complete uneffected by diagnostics...
either that or try to spam ranged stim with novice CM speed and then stim...ull most definately notice the difference
I merely assumed I wasn't high enough level to see much of a difference -- that changes things considerably. Is there a place to find out details like that about the various skills?
usually checking the skill tree and reading the descriptions help...but the best thing to do is to look at the different bonuses each level gives...
then you will notice that medic speed is called injury speed and the specialized wound speed line for doctors is called wound treatment speed...
but otherwise its difficult to know...
it took many of us on the boards here a few days to figure this out...so
lol.. i went a completely different route.. but then again i spent so much time waiting for people to heal (waaaaaaay wrong time zones) that i got OC 4 before any tier 2 skills.. so i went for pharm 3 first.. stimCs at 500-700 a hit(experimented) give you much better xp than a 200 a hit stim B.. then FA4 then Diag4 then Pharm4.. then novice doc all in the same day heh ![]()
don't think anyone's mad enough to try my route though