Medic Archive
Thread: Stim E overkill
OK i just made a stim e last night...
39 charges and 759 heal value...
overkill?
especially with buff HAM bugs and nerfed pets?!
where am i gonna find some1 with that much HAM? lol
good news it is only 48 med use...
Elenora,
Could you tell what skill you get Stim Pack E's at. I have looked all over the place and cant seem to track it down ![]()
Stim E is doc crafting 3
Requires
24 berries
18 fiberplast
1 liquid suspension
1 CDRM
3 identical BECs
Thanks,
Guess Ill stick to stim d's if I can ever get a droid with a food/chem crafting chip ![]()
I agree with the uses...
but then again no one is buffing since frozen HAM isnt worth it...and its a shame food hasnt become more popular...
pets will be nerfed down to low HAMs...
granted Es will be nice if buffs are ever fixed.
D are pretty usefull if u need a guaranteed full heal on a PC, 75% of the time my Cs will yield a full heal, but when u need to make sure u gonna get a full heal..nothing beats the stim D...
but come on stim E? 759 heal value? lol
Stim E will be standard when everyone is using doctor buffs, chef buffs and smuggler spices. Time and bug fixes will make this thread look like a newbie festival.
All the stuff, above, agreed. But, I travel with people that have over a 1000 health and all I do is let them get down to their last 200 or so and heal them. What's nice about a Stimpack that heals 800 is that it is a guaranteed heal of at least 800 so I know my buddy will be back up to full health again, and thats 300+ xp every time. Now, bring on the buffs.