Medic Archive
Thread: A request for changes to the medic skill tree
I know that there is the much debated issue of medical forage and its current lack of worth. instead of revamping that skill I would instead propose that we add a scaled down version of surveying one of the trees (pharmacology seems like a good one)
currently a novice artisan can survey at 64 meters to start. If we took that and could only survey for mineral, floral, chemical and water this would allow a starting medic to have some level of independance while maintaining the interdependance at higher levels.
thoughts?
Cartolis
I am all for this, anything to remove the need for medics take the artisan branch.
If they just made is that phar II was the same as novice artisan(for sample/survey stuff only) and then phar IV was the same as survey I their would still be a reason to take artisan for some people but most medics could remove that class.
Yeah, medical forage was introduced when stims only took 3 organics to make (and even then it was hard to get components!)
Personally, I dont see anything wrong with taking the artisan route to get the survey / sampling tools, but I can see the probelm for novice medics who start out as medics and find it very difficult to get resources for stims.
Maybe noivce medics should be given Min, & Flora survey tools and the option to 'try out' the survey method of gaining resources before they decide if they want to advance in surveying any more.
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=192&page=1
He mentions the last plan we heard about here, and also expalains why he doesn't want to give use any kine of /sample, later in the thread...
It also fixed /tends from appearing to be magic, by tying them to a device.
I'm putting your concerns on my list though.
-T