Medic Archive
Thread: Medic Correspondent, what I do, and how you can help.
Hiya, glad we have got someone on our side to start sorting things out with the medic tree.
Just one question for ya.. how will you judge what is the 5 most important issues? You can use number of posts because people will just spam, and if you cant use your own opinion then how will you decicde what is important or not.
Just an idea, but maybe you should collect 10-20 of the most 'interesting' topics, and let us, the medics decide which is the most important?
Hope to hear some good work from you soon!
LD
Oh yeah, just for the record, my top 5:
1) Medical forage is useless
2) Neutrals healing coverts (check the other threads)
3) Bad / no medic messages (eg, if your out of range of your patient, it says "No valid medicine found" or if your patient has got too much BF that you can heal them very well, but the system doesn't tell you)
4) Medic funding / source of income / jobs or missions
5) Better descriptions of skill trees (eg, the tool tips on the pharm and FA treespritty much mean the same thing, need a better explaination to describe what advantages the skill gives and in what areas)
Have fun ![]()
heh you do get a message for BF.. just not a system message
when you heal it'll say "The shock wounds are reducing your medicine's effectiveness" or something along that line.
Stimpack B's are way too resource expensive for the little improvement over Stimpack A's. They should be improved.
We need a diagnose type of command that lets us know what wounds a patient has.
Medical forage, what a waste
Medics (or someone) should be able to heal mind damage in combat
actually.. stimBs with experimentation are way better..
at novice doc and using the worst resources i have i can get a 26 charge stimB with 200 heal after experimentation.. improve your first aid and you're looking at much larger heal values
Healing 2/3 of a HAM bar is worthless if the final 1/3 (Mind Damage) can incapacitate.
Let me keep my group fighting. Let me heal that little blue bar. Otherwise what good am I.
glad to have you on board.
Most mobs do about 1:2 Mind to H/A damage.
In PVP I'm sure you know which damage type rules the battlefield (the one that can't be healed)
Mind damage should be Rare, It should be inefficient to target, it should be healable/buffable, or it should not invite incapacitation.
If I can't keep someone in my group fighting, then I am not a medic, I'm deadweight, and I would help my group more by just shooting at the mob.
There's been some talk in other threads about giving mind-damage healing to entertainers.
Don't fall into that trap!
I'm the one who should keep people up and fighting. I shouldn't need an entertainer mule to do that job.
I don't ever want a medic to be told "you're not needed in a group, you can't heal our damage".
Thanks for taking the time to read this. It's an important issue.
1. Harvester re-deeding: When you destroy your harvester and place it somewhere else, you lose all maintenance and power stored up in it. Holo has said he thinks this is a bug and fixing it would make resource gathering alot easier for medics.
2. /diagnose
3. Implement the changes Holo outlined after release:
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=192
This would fix /medicalforage and make life easier for starting medics.
4. A secure way to pay for services (like healing, slicing, weapon repair, etc.). Or, better yet, a "health insurance" system for automated but purely optional payment for healing.
5. Clarification of the text for all skill trees and healing messages.
Ldwater wrote:Hiya, glad we have got someone on our side to start sorting things out with the medic tree.
Just one question for ya.. how will you judge what is the 5 most important issues? You can use number of posts because people will just spam, and if you cant use your own opinion then how will you decicde what is important or not.
Just an idea, but maybe you should collect 10-20 of the most 'interesting' topics, and let us, the medics decide which is the most important?
Hope to hear some good work from you soon!
LD
Basically, I would not do that, because that plan is redundant.
People will have already posted / rated posts based on their opinions on topics.
There is 1 report due EVERY week. Adding in fair voting time, cuts discussion time in half.
Basically another layer of voting adds confusion, and rewards people that post a lot, over people that don't live here. Personally I want to represnt as many medics as I can, without requiring them to read/post more often then 1 or 2 sessions a week. There are already 3 ways to vote on this board already.
1.) reply to a thread (positive or negative)
2.) rate the opening post, and following posts (positive or negative).
3.) not reply to a thread (lowering its general importance).
I'm not sure what extra good a 4th voting metod would add, compared to what it would take away in time and fairness.
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The current plan.
The current plan is for me to send my report in on Friday morning.
Here's my reasoning.
I send report in on Friday and start collecting info for next report.
Fri-Sun are heaviest play days... More issues will come up then, when the most people are actively playing.
This gives people all week to discuss, comment, rate, and argue threads ( many people post from work). All of this time also gives plenty of opportunity for casual posters and international posters to participate in what's going on.
I have not been told wether I will recieve the replies for the list by E-mail and have to post it myself, or if a Dev will show up and post an official response. In either case, friday will give them a chance to start on there response... Which I would hope to see by Mon-Tues. at the latest. Also giving people most of the week to respond/rant to the reply.
This will allow a big issue to continue to sit on the list (if you want) and remain a priority.
No matter which way they respond to issues, you will see what issues got sent to them. If you don't agree with what got sent, please feel free to complain to SOE ,and apply for the job when my first month is up... I'll have no hard feeling, really. I'm just trying to help.
-T
Sound like a good plan, I'm excited...
So whats on your list for the day after tomorrow? Since we have just started this, I'm sure your list could have over 20 items. What are the first 5 you're gonna send in, so we can hammer on them for a couple fo days?
Long' Sahpoone
Naboo, Flurry
I'll be your Medic Correspondent here for the first month at least...
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Here is a brief rundown of what I am supposed to do:
1.) Read all the posts here.
2.) Report weekly the top five (5) issues for medics by email (with the option to put in URL's for constructive threads dealing with said issues).
These are the top 5 issues, as determined by you here on the boards. It is not my view of what the top issues are. No matter what I think of the hot issues, I will report them based on the attention they gather here.
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Here is what I'm not doing:
1.) I am not replacing Customer service, the bug tool, the customer service ticket system, or board moderators (though i do report posts in violation of the rules here.. but I do that anyway).
2.) I am not filtering the issues you have with the game, in any way but by volume/importance. If the top 5 issues are things I don't think are problems, I will still forward them to the devs, no matter what I think.
3.) I am not supposed to lead you. I am not a community leader. I am basically someone that passes things on to the devs. I will not lead or participate in crusades, petitions, chants, rants or revolts, but I will forward those threads to the devs if they are long enough to make the top 5 every week.
4.) I will not keep my big mouth shut.
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How you can help me do my job:
1.) Please check to see if your issue has been mentioned recently (first 3 pages of the board), and try to add to that thread, rather than start a new one. We are a relatively small community compared to many of the combat professions, but we still often have 3-4 posts on 1 page on the same topic. It will be easier for me to corral issues if they are all in the same place, rather than reading 9 threads (each with with 1 reply) on the same issue.
2.) Please mention big issues AND small issues. Once the big stuff gets fixed and/or addressed, we can move on to smaller stuff. it may also be possible to get some smaller items fixed with related larger items.
3.) Please keep your issues to medic issues only. Try and put Doc and CM issues in the appropriate place. I hope to work with Zalor and filthy_mcnasty to keep from "bleeding over" (sorry I had to write that)issues too much (I'd rather see 15 issues addressed over all 3 healer professions, then have the same 5 come from all 3 boards, I don't know about you...).
4.) Please use the rating system to rate the first post in a thread, and any additional posts in the thread you think have good or bad points. The rating system can help me and any devs that come by to focus on the individual posts that make the best cases for whatever the issues are.
5.) Post in threads you agree and disagree with. Threads with lots of different people participating are threads that are big issues. (Note I did not say threads with just lots of posts. 2 people arguing can create a lot of posts o na topic few people care about).
5.) Keep it clean / respectful.
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Remeber, this is not just bugs... it is any issue that medics have as a group. Feel free to take issue with balance, learning curve, starting as a medic, the economy, crafting, combat and anything else you can think of. I'll be keeping a big running list of stuff, sothrow everything you got.
There is no need to post threads with my name in the title, I will read your thread anyway. it is not my support you need, rather the support of the other medics here.
Also feel free to post positive things, I'll probably sneak one in each week as well, after the problems and broken stuff.
Let's get cracking.
-T
Congrats on the new job!
Here are my five main issues with medic:
1) Inability to heal mind damage - this gimps us big time out on the battlefield. I know it's a touchy subject since it can lead to nigh invulnerable characters, but without it we go from "useful" to "low priority target" on the pvp battlefield.
2) Medic