Medic Archive

Thread: Noticable effects/results from First aid and Diagnostics???

KayL
Thu Jul 24, 2003 4:29 pm
#1

Got a few questions regarding the 2 medic skill lines First Aid and Diagnostics


First aid primarily adds to the amount healed by what? Stims? Wound packs? Both?


- if so, how much of a noticable difference does it add? Say someone was using Stim B's, and had a First Aid of 3. Are we talking about 3-5 more points of life healed? Or are we looking at 20-30 life?


Diagnostics seems to imply that it increases healing speed. Of what? Stims? Wound packs? Both?


- if so, how much of a noticable speed increase does it add? With no points in Diagnostics, I seem to have a 5 second delay between stim use. Does each level of Diagnostics reduce this by 1 second? (I assume the delay could be no small than 1 second to prevent massive heal spamming). How much exactly does each level reduce the delay between heals.



Im not planning on going Master medic, but I do plan on using B's and C's in the field during combat. If First Aid and Diagnositcs dont really make any noticable difference, Ill save the skill points and get something else instead.


Any info would be great.


Thanks

KayL
Thu Jul 24, 2003 9:50 pm
#2

So many medics and no one able to provide info on this?


Amazing. Could be why so many classes have issues that dont get fixed.


Come on now.


Pleeaaasse? With a cherry on top?


/batseyelashes



heheh

Drevar
Thu Jul 24, 2003 10:37 pm
#3

First Aid is a modifier to the base heal power listed on a Stimpack. Higher skill = bigger heals from the same stimpack. There is still, of course, the lovely randomness that we have all come to love.


Diagnostics modifies the reset timer between uses of the /firstaid skill, /healdamage (usning stims), and /tenddamage. At Master Medic I believe the time between Stimpack uses is reduced to 4 seconds.


Notice that I did not mention woundpacks. Treating wounds is not the realm of the Medic. Wounds are the Doctor's forte. A Novice Medic has a base +5 wound treatment and a /healwound reset timer of 20 seconds. A Master Medic has a base +5 wound treatment and a /healwound reset timer of 20. The only way for a Medic to become more efficient at treating wounds is to use better woundpacks. I believe the best woundpacks you can ever use as a Medic or even Combat Medic are the B level woundpacks. You can get some very nice woundpacks though if they are created with advanced components and heavily experimented on.



Drev




KayL
Thu Jul 24, 2003 11:33 pm
#4

Hmmm, only 4 seconds between stims at master medic?


At novice medic, the delay seems to be about 5 or 6 seconds from the numbers I see when I try to spam heals.


4 skills for a 2 second improvement? That doesnt seem right, or at all worth it (unless you need it to go master medic)

Jaidan
Fri Jul 25, 2003 1:33 am
#5

I've never timed it, but I would say that my heal delay at Master Medic is about 2 seconds. 6 seconds at novice sounds about right. So 1sec per level?



-Jaidan Spiritwalker, Combat Medic
TwilightScout
Fri Jul 25, 2003 5:35 am
#6

I thought it was 4 seconds at Diagnostics 4, but I'm not entirely sure. I think it's still bugged when healing yourself though.

According to the description of Injury Treatment, every point adds 1% more damage healed per stimpack, so at master medic the bonus would be 100%. Never really tested that though.
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