Medic Archive

Thread: Diagnose is needed

fnord23
Wed Jul 23, 2003 10:15 pm
#1

Use your radial menu on patients. If your Wound healing timer is 0, and you have wound packs in your base inventory the heal wounds selection will drop down to show which wounds they have(only shows the ones you have wound packs for).
Elenora
Thu Jul 24, 2003 10:52 am
#2

also doesnt tell u if the guy has 3 wounds or 300...how do i know what lvl pack to use?


/diagnostic is badly needed...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Thu Jul 24, 2003 10:53 am
#3

oh also doesnt show heal stat wound option if your stat wound packs are in a back and not in the main inventory...



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Thu Jul 24, 2003 10:54 am
#4

back=backpack



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Ldwater
Thu Jul 24, 2003 12:56 pm
#5

Well that means it wouldn't work for those people who dont have the wound packs and want to use /tendwound command instead.


Its still kinda a work around, nothing like how a diagnose command would work.




-ldwater
Elenora
Thu Jul 24, 2003 1:18 pm
#6

thats what i was talking about stat wounds not pool wounds..



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Yonman
Thu Jul 24, 2003 1:38 pm
#7

You Definitely need a /diagnose command. I can't tell you how many times I made a macro for "How MANY and what types of Wounds do you have please?....and all they say is "con,sta, str"....gah how am I supposed to know if you have 3 or 300 wounds??


The Med center can cure a 3 point wound in like 30 seconds, or I can /tendwound for a 10 pt heal. Frankly wasting one of my Stim C's that can cure 100+ isn't worth my time for a 3 point wound which in my opinion isn't very life threatening except for a kiss to make it feel better.




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Praezak Aezod - ICORP on Intrepid server
Master Doctor + 20 Exp/Combat Medic + 23 Exp

Advanced Doctor, Medic, and Combat Medic Stims--Poisons--Diseases
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Traigus
Thu Jul 24, 2003 2:02 pm
#8

We're getting one in the patch anyway.. YAY!

-T
(Am I allowed to say Yay?)



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Kynnol
Fri Jul 25, 2003 12:33 am
#9

What about the secondary wounds?



Location: Restuss, Rori
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wynlyndd
Fri Jul 25, 2003 8:35 am
#10

Yes you are allowed to say Yay!



Yay!




Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
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DoD - Dealers of Death
Atrayo
Fri Jul 25, 2003 2:32 pm
#11

Hello All,



When i read that "/diagnose" would be coming in as a command for medics, etc... I said finally the dev's have realized the need for this, and also to make the diagnostic skill tree mean something, than just statistical improvement to my avatar by profession.


It's like only the "Health & Action" pools were denoted to have a meter to see how wounded or HP drain a player had. Hopefully this diagnose command can at least tell us with a graphical meter or some sort of numercial response for stat damages such as: constitution, stamina, strength, and quickness. Since currently we've had to depend on wound medpacks in our main inventory, or ask the patient himself of stat dmg's they still had.




Ivan / Atrayo
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Starsider Shard
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