Medic Archive
Thread: diagnose is not needed
also doesnt tell u if the guy has 3 wounds or 300...how do i know what lvl pack to use?
/diagnostic is badly needed...
Well that means it wouldn't work for those people who dont have the wound packs and want to use /tendwound command instead.
Its still kinda a work around, nothing like how a diagnose command would work.
You Definitely need a /diagnose command. I can't tell you how many times I made a macro for "How MANY and what types of Wounds do you have please?....and all they say is "con,sta, str"....gah how am I supposed to know if you have 3 or 300 wounds??
The Med center can cure a 3 point wound in like 30 seconds, or I can /tendwound for a 10 pt heal. Frankly wasting one of my Stim C's that can cure 100+ isn't worth my time for a 3 point wound which in my opinion isn't very life threatening except for a kiss to make it feel better.
-T
(Am I allowed to say Yay?)
Hello All,
When i read that "/diagnose" would be coming in as a command for medics, etc... I said finally the dev's have realized the need for this, and also to make the diagnostic skill tree mean something, than just statistical improvement to my avatar by profession.
It's like only the "Health & Action" pools were denoted to have a meter to see how wounded or HP drain a player had. Hopefully this diagnose command can at least tell us with a graphical meter or some sort of numercial response for stat damages such as: constitution, stamina, strength, and quickness. Since currently we've had to depend on wound medpacks in our main inventory, or ask the patient himself of stat dmg's they still had.