Medic Archive
Thread: i think i have a problem...
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hamhamthe3rd
Wed Sep 08, 2004 7:37 pm
#1
however i am not certain because i havent played this game long enough to know anything in regards to how things should work.
ok my problem is that my healing rate has seemed to change. i havent surrendered any skills and sofar as i know thats the only thing that can affect healing rate? i did make sure that it wasnt my armor causing my problem, not that im sure if armor affects healing rate or not. without armor and without any battle fatigue my healing rate isnt what it used to be. what did it used to be? well i would click on someone and heal the person, almost repeatedly or as fast as i could click. now when i try it, theres a 7 sec delay i counted. i can heal then i must wait 7 secs to heal again.
again i havent changed anything. my character is not using different medicines and my fingers click as fast as they ever have. im trying to remember when i was a novice medic did iheal this slow. do i have a problem ordid the problem occur before - me healing too fast a problem?
vortexala
Wed Sep 08, 2004 7:45 pm
#2
There are skill mods you earn in Medic, Combat Medic and Doctor that will increase your healing rate. Be it Injury Treatment Speed, Ranged Injury Treatment Speed or Wound Treatment Speed.
As you progressed in the professions, your speed of healing would get faster.
Recently, a bug was introduced into the game(in publish 9 I believe) which for some reason removed the speed limitations for healing. This allowed anyone, from novice medic to master doctor or master combat medic, to heal at 1 second intervals.
This has recently been remedied.
If you want to heal faster, you'll have to climb further in Medic, Combat Medic, or Doctor depending on your skillset.
hamhamthe3rd
Thu Sep 09, 2004 9:14 am
#3
ok thank you. it wasnt nice of them to do what they did. i was healing people in the cantina at speeds like nobodys business but now i have to pause each heal then a novice doctor will come in and heal everyone leaving me with no one to heal.
vortexala
Thu Sep 09, 2004 9:18 am
#4
They were fixing a bug.
I don't see it as 'nice' that the speed skill mods the rest of us paid for were being negated due to a bug, thus allowing someone with just novice medic to heal as fast as I, a Master Combat Medic/Master Doctor, could heal.
If you don't like the fact a Doctor is faster then you at stim healing, then maybe you need to invest more into the Medic Speed branch. Which would put you at the same Stim Damage healing speed as a Doctor(since they don't get injury treatment skill mods in their profession).
quitch
Thu Sep 09, 2004 4:40 pm
#5
Ok, you have a character on Bloodfin, only one of the BIGGEST servers. Go to the Mos Eisley med center, or the Coronet med center, and someone should be tumbling.
Ariven
Fri Sep 10, 2004 8:10 am
#6
hamhamthe3rd wrote:im not inspiring to branch into the medical field. i just like to help. before helping was not a chore, it is now. maybe thats why theres so much apathy in the world. however i guess i did made it sound as if it bothered me that doctors heal folks, yeah imagine that. no, not at all bothered by that. i just have the medic skill to heal on the field. to give you an example of what bothers me about it ill use an...example. we medic novices are just but lowly nurses. what if a doc performed the job of a nurse? the nurse would be unneeded, would feel unwanted. docs are busy ppl that should be buffing at the starport or wherever. if you take away the business of being helpful, the only thing that nurses have, then you have reduced the nurse.
you say they were fixing a bug, maybe what you call a bug was their changed "feature." they tested it out then they didnt like it anymore so byebye it went. its not like i was asking "why dont my stimpack As work as well as his stimpack Ds." that is something that could not be looked at as a "feature."
It was potentially a very unbalancing bug, and doesn't give the higher skilled players due reward for their skillpoints. By unbalancing I mean that you could set up a rapidly cycling macro and be very hard to be damaged in normal combat beyond the capacity to heal. You could set cure states (and cure poison/disease) to run constantly and as long as you have meds can overwhelm any poison or disease attack before it had a chance to tick...
Now, with the proper delays in, the doctor and medic doesn't have overwhelming cure capacity. I prefer the balance and the challenge with my doc over the instaheals.
hamhamthe3rd
Fri Sep 10, 2004 12:18 pm
#7
im not inspiring to branch into the medical field. i just like to help. before helping was not a chore, it is now. maybe thats why theres so much apathy in the world. however i guess i didmade it sound as if it bothered me that doctors heal folks, yeah imagine that
. no, not at all bothered by that. i just have the medic skill to heal on the field. to give you an example of what bothers me about it ill use an...example. we medic novices are just but lowly nurses. what if a doc performed the job of a nurse? the nurse would be unneeded, would feel unwanted. docs are busy ppl that should be buffing at the starport or wherever. if you take away the business of being helpful, the only thing that nurses have, then you have reduced the nurse.
you say they were fixing a bug, maybe what you call a bug was their changed "feature." they tested it out then they didnt like it anymore so byebye it went. its not like i was asking "why dont my stimpack As work as well as his stimpack Ds." that is something that could not be looked at as a "feature."
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