Medic Archive

Thread: Master medic, Now what?

TheScruffyNerfHerder
Sat Aug 21, 2004 4:37 pm
#1

so I have mastered medic as a working for docter as a main profession, but so far Ive only done grinding and macro healing tumblers. WHAT NOW? I wana have some FUN!:smileyvery-happy:whatshould I do?



being a nerf herder is risky buisness, not just anyone can do it... You aint never seen an angry nerf before...

GRRR!!! >
MasterNerfSlayer
Sun Aug 22, 2004 7:02 pm
#2

Find some friend, take on some missions without getting buffed. Keep taking higher difficulty mission until they're tough and your friends need healing. In these days of grinding, uber buffsand macro healing tumblers, you really do need to create your own fun and challenges.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

somerandomuser
Mon Aug 23, 2004 4:07 am
#3

or you could start working on one of the advanced medical professions..

Doc's are very powerful and popular lately..

Cm's just took a substantial hit.. but they're still very effective when played properly..

Bio-Engineer.. well it's a crafting profession (not my style).. but there's a serious lack of non-CH pets that aren't garbage on my server (from what i've seen.. and i've been looking alot).. but i expect with the combat balance coming up.. pets will be very popular once again.. and let's face it.. level 10 dewback with 50% resists across the board and 5=6k HAM across the board with KD/Dizzy specials.. is pretty cool even before that happens




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Jai-Qon
Fri Aug 27, 2004 5:13 pm
#4






MasterNerfSlayer wrote:

Find some friend, take on some missions without getting buffed. Keep taking higher difficulty mission until they're tough and your friends need healing. In these days of grinding, uber buffsand macro healing tumblers, you really do need to create your own fun and challenges.







I try to be an optimist at all times, but what a said state of affairs we have when any profession, especially one as vital as medic/doc should be,needs to "create your own fun and challenges."


The point is well taken from the Gentleman Medic Correspondent, however.




Jai-Qon Miithla
Master Marksman
Master Pistoleer
Master Seargent - Rebel Alliance
RFS - K'harn, Talus
Vaelorn
Mon Aug 30, 2004 9:38 am
#5






Jai-Qon wrote:



I try to be an optimist at all times, but what a said state of affairs we have when any profession, especially one as vital as medic/doc should be,needs to "create your own fun and challenges."


The point is well taken from the Gentleman Medic Correspondent, however.







The problem is, people usually don't need healing from anyone at all, because they have 2400 point Master Doctor buffs to Stamina and Constitution, as well as any Chef foods they've scarfed down; their HAMs regenerate faster than most MOBs can even hurt them, and this is INCLUDING the huge negative impact of triple-layered Composite armor that has 800 encumberance!!!


Having said that, I find it extremely ironic (and game-breaking) that by sitting in Coronet and buffing everyone for 12k, Master Doctors have almost completely removed themselves and all other Medics from combat, and combat is the only *useful* place for a Medic to be. The only times I can recall seeing a Medic with a combat group in the wild, is during an assault on a Canyon Krayt, and a group of newbies hunting at a Sevorrt lair outside of Mos Eisley.


It's pretty sad when 95% of all combat in this game does not require a Medic present to heal damage, when combat is the only truly useful place for a Medic to be. People who go to a Hospital don't need damage healed, they need wounds healed, and they need diseases cured. Doctors belong in Hospitals, but Medics belong in the field, and until the Mythical Combat Revamp (TM) occurs, that just won't happen.
Jai-Qon
Mon Aug 30, 2004 10:55 am
#6






Vaelorn wrote:


The problem is, people usually don't need healing from anyone at all, because they have 2400 point Master Doctor buffs to Stamina and Constitution, as well as any Chef foods they've scarfed down; their HAMs regenerate faster than most MOBs can even hurt them, and this is INCLUDING the huge negative impact of triple-layered Composite armor that has 800 encumberance!!!


Having said that, I find it extremely ironic (and game-breaking) that by sitting in Coronet and buffing everyone for 12k, Master Doctors have almost completely removed themselves and all other Medics from combat, and combat is the only *useful* place for a Medic to be. The only times I can recall seeing a Medic with a combat group in the wild, is during an assault on a Canyon Krayt, and a group of newbies hunting at a Sevorrt lair outside of Mos Eisley.


It's pretty sad when 95% of all combat in this game does not require a Medic present to heal damage, when combat is the only truly useful place for a Medic to be. People who go to a Hospital don't need damage healed, they need wounds healed, and they need diseases cured. Doctors belong in Hospitals, but Medics belong in the field, and until the Mythical Combat Revamp (TM) occurs, that just won't happen.







First of all, let me say that I agree with you.


That being said, what are the available answers? (I am talking about this here, rather than some "solution" thread because you seem to be someone in which a reasonable discussion can be had. :smileytongue I mean, what are viable solutions to make the medic/CM a viable alternative in combat once again? I for one, would like to see a medic/CM become an essential thing in a big battle/hunt again.


Maybe one option would be to reduce the amount of time buffs are useful? Or require maintenance to them somehow, i.e. not making them regenerating, only making the bonus to your stats good until the amount over your normal HAM is used, unless you have a doctor/medic/CMin a battle to use some sort of special stim or pack to keep the enhanced stats high? Making a reasonably high level in each of those fields required to use the packs/stims. There has to be some combination that would not let an Uber l337 Combat template keep the level of medical expertise required for this. Maybe there isn't, but it's worth discussing, don't you think?


Any other viable alternatives in this folks? What do you think?







Jai-Qon Miithla
Master Marksman
Master Pistoleer
Master Seargent - Rebel Alliance
RFS - K'harn, Talus
Vaelorn
Mon Aug 30, 2004 2:46 pm
#7

Well, the main problem I see is the insanely powerful long-term regeneration from Doctor buffs. Other games have long-duration buffs that raise max health totals, so keeping the Health and Action buffs similar to how they are now would make some sense; it gives Medics more room to maneuver when it comes to healing the pools, and we actually want to get Medics back into the field of combat. However, keeping the Stamina and Constitution buffs the way they are now is ridiculous; I can think of no other game like this that has buffs that last for 3.5 hours and cause you to regenerate damage faster than you can take it. Regeneration buffs are typically short in duration, and the higher the regen rate, the shorter the duration. Sodrastically cutting buffs to Constitution and Stamina would keep people in triple-layered Composite from regenerating faster than DOTs can damage them, etc..


The problem with this discussion is that it's a complete waste of time right now. We have absolutely no idea how the Mythical Combat Revamp will change the HAM pools, regeneration rates, special costs, etc., and they're obviously not going to tell us any time soon (correspondents are back with gag-orders in place). Supposedly they have some design docs to present soon, after they polish them up and do some testing, blah blah blah, but after waiting for almost a year to see it, only to see them do "step one" of the Combat Revamp around the beginning of the year and STOP (step one was changing all of the creatures in the game, which directly decreased the power, effectiveness, and total usefulness of the Creature Handler profession) I have absolutely no expectations of seeing anything useful happen any time soon. I'm so jaded at this point that I can't even try to be optimistic about it.
Jai-Qon
Mon Aug 30, 2004 4:05 pm
#8

I remember the Player Creature Nerf. I was here for that. I think they needed to do it, but that's a different argument/discussion.


I hope your Jaded statewears off. /resistjadedstate1


I believe in this game. It has the potential to be everything I ever wanted when I was 11, which in turn brings out the 11 year old in me. Broken, but getting fixed (I hope) I believe in the game, please Devs help my 11 year old self live!


I hope my optimism eases your pain. It probably won't, but it's worth a try.





Jai-Qon Miithla
Master Marksman
Master Pistoleer
Master Seargent - Rebel Alliance
RFS - K'harn, Talus
CopyCopie
Tue Aug 31, 2004 6:55 pm
#9

Go to Eisley and find a noob squil hunting party to join. You will get good xp for healing everyone and it is a good way to make new friends. You can also get some hunting (creature harvesting) skills and make some good money on the side by selling the resources.


knil



knil
MF - Im glad I dont have to walk around in RL carrying a baton
MM - Cant live without it
Novice Swordsman - Great...Now my strongest weapon is a Hammer...

Zaax
Wed Sep 01, 2004 2:01 am
#10






Vaelorn wrote:


The problem is, people usually don't need healing from anyone at all, because they have 2400 point Master Doctor buffs to Stamina and Constitution, as well as any Chef foods they've scarfed down; their HAMs regenerate faster than most MOBs can even hurt them, and this is INCLUDING the huge negative impact of triple-layered Composite armor that has 800 encumberance!!!





i would advise you to goto the start point of the corvett for your faction, and join a grp there. tell them all you want to do is be thier medic. you will concentrate on healing. come rdy with the best stims you can buy. you will be healling for very high when they are still buffed (wont last long - everyone dies a few times). and then you will be a big help gettign players up form incap etc.


most groups, even with docs, if they got a spare spot for ya, will wellcome you.


gl



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Cpl_Fisher
Sun Sep 12, 2004 5:09 am
#11






Vaelorn wrote:





Jai-Qon wrote:



I try to be an optimist at all times, but what a said state of affairs we have when any profession, especially one as vital as medic/doc should be,needs to "create your own fun and challenges."


The point is well taken from the Gentleman Medic Correspondent, however.







The problem is, people usually don't need healing from anyone at all, because they have 2400 point Master Doctor buffs to Stamina and Constitution, as well as any Chef foods they've scarfed down; their HAMs regenerate faster than most MOBs can even hurt them, and this is INCLUDING the huge negative impact of triple-layered Composite armor that has 800 encumberance!!!


Having said that, I find it extremely ironic (and game-breaking) that by sitting in Coronet and buffing everyone for 12k, Master Doctors have almost completely removed themselves and all other Medics from combat, and combat is the only *useful* place for a Medic to be. The only times I can recall seeing a Medic with a combat group in the wild, is during an assault on a Canyon Krayt, and a group of newbies hunting at a Sevorrt lair outside of Mos Eisley.


It's pretty sad when 95% of all combat in this game does not require a Medic present to heal damage, when combat is the only truly useful place for a Medic to be. People who go to a Hospital don't need damage healed, they need wounds healed, and they need diseases cured. Doctors belong in Hospitals, but Medics belong in the field, and until the Mythical Combat Revamp (TM) occurs, that just won't happen.






I almost completely agree with you. Medics belong in combat, however I think that only Novice CM's or higher should be able to heal OTHERS while they are in combat...... makes combat medic actually be the medics in combat, not WMD specialist.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Sun Sep 12, 2004 5:13 am
#12






Zaax wrote:





Vaelorn wrote:


The problem is, people usually don't need healing from anyone at all, because they have 2400 point Master Doctor buffs to Stamina and Constitution, as well as any Chef foods they've scarfed down; their HAMs regenerate faster than most MOBs can even hurt them, and this is INCLUDING the huge negative impact of triple-layered Composite armor that has 800 encumberance!!!





i would advise you to goto the start point of the corvett for your faction, and join a grp there. tell them all you want to do is be thier medic. you will concentrate on healing. come rdy with the best stims you can buy. you will be healling for very high when they are still buffed (wont last long - everyone dies a few times). and then you will be a big help gettign players up form incap etc.


most groups, even with docs, if they got a spare spot for ya, will wellcome you.


gl






MAster meics save my ****BEEEP**** on the corvette, we try to take one master medic for every damge dealer we bring. All you do is walk behind me and keep me alive........ You will prob max out your xp on just me in one vette run. I come to kick the vettes butt, and I hate dying......



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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