Medic Archive
Thread: Mind Damage: A Serious Problem For Medics
First of all, I'm not talking about Mind Wounds (the black areas that you need visit a cantina to get healed.) I'm talking about Mind *Damage* - and it's making my career as a field medic something of a farce.
It breaks down like this:
-Many fighters are Health/Action heavy, and light on Mind - ergo, Mind is (depending on what you're fighting) the first thing that drops to 0.
-Everyone has to sit after a fight to regen mind damage anyways, so the fact that I am ready with Stim Packs does little tonothing in reducing down-time.
-Once PvP gets rolling in earnest, I can't for the life of me think of any reason why anyone would not aim for the head - knowing its permanent damage that can't be cured by a field medic.
Here is whereall this will lead us:
-"Tanks" willhave to be very high Mind, and low Health/Action (since those other two pools can be repaired mid-fight) - which is, lets be honest, a very counter-intuitive tanking system. One might even use the word "Silly."
-Medics, in general, will have no real purpose in the field - since it's much better to have an extra gunman handy to make the kill quicker. (Monster dying faster = less time for someone's mind damage to get critical.)
Solution:
-Mind damage from combat needs to just go away. Adjust headshots to a more traditional system of doing more health damage + increased chance to miss. Combine mind-wounds and battle-fatigue into a single ailment that displays as black area on the blue mind bar. Adjust certain weapon-use skills to draw from the mind-bar.
There you have it. Headshots are still important. Entertainers are still important. The Mind pool is still important. But no longer will a beefy Trandoshan with full health and action just *collapse* from mental exhaustion after a thirty second physical contest with a womprat, while his medic friend looks on helplessly.
-C
You know, something like this had been in the back of my mind for a while, and you just hit the nail on the head.
I think many people are in for a surprise - they think medics will be useful in pvp. Unfortunately, you are totally correct. If there is a 1v1 duel, and one is using mindshot, and the other body shot, and say they are both combat medics - then guess whos gonna win?
Those stim Ds and Es heal insane amounts of damage. Obviously to counteract that in pvp everyone will use mind shots. Unfortunately it doesnt just counter the healing, but makes it utterly useless.
As soon as more people figure this out we are going to have people using rifles only.
YES YES YES YES You are totally correct. I've been making this point for a while, but silly people who don't read clearly keep discounting it saying that entertainers heal the mind. NOT IN THE MIDST OF A FIGHT. Okay, had to rant for just a little bit.
You are totally correct, and I have offered a couple of things that I think might help the situation as follows.
a. Put a Mind stim pack high in the Doctor Tree
B. Give entertainers an ability like playing a war drum during a fight that increases the regeneration of mind "DAMAGE" not wounds.
I am really tired of dieing with 4 other people in my group at full health, and full action and incapacitated from mind damage. I am tired of wanting to try and run other peoples games by telling them NOT to use the special maneauvers because they use too much mind pool (Any is too much in the eyes of a medic that will die as soon as the mind pool of his/her tank is empty)
Please, Please, Please. If you're a medic and agree with us here even in the slightest, post your name or mark here to keep this thread fresh. This needs to be addressed.
I am an aspiring combat medic, and I feel you pain... I agree 100%!
There needs to be some method for healing mind dammage mid-fight!
Whew. It's good to know there are folks out there that recognize the problem. =) I was starting to feel a little panic over my characters future as a medic.
I think the generaly low-medic-population -combined with the fact that most new medics can just heal entertainers/artisans/wounds for easy xp - has left people mostly unaware of the problems.
Soooooo... <bump!>
C'mon medics! Get on board andeveryone comeon in for the big win.
Just think! Once you're *useful* - people will start asking around to take medics with them out to dangerous places. See the world! Travel the stars!!=)
(I can't wait.)
-C
Mind heal for medic line would be unbalancing since meds could heal their own mind loss from healing...
I think entertainers should be granted a /tendmindwound line that increases with skill and pulls from the action pool...
This would also give incentive for entertainers to join in PvP...
I don't think that giving entertainers a field-capable mind-damage heal will solve the problem, for these reasons:
-Mind pool is still the smallest pool on most fighters. Ergo, everyone in PvP will still be aiming for the head, since it equals the quickest kill, whether or not entertainers are there to heal it. But because the headshot's still the best place to aim, entertainers would then be the only really useful "medic" to have around in a pvp firefight.
-PvE damage affects all three HAM bars, meaning that a medic would still be useless in PvE alone, and must then have one leg strapped to an entertainer in order to keep any given fighter under attack on his/her feet.
-Any sort of mind-damage heal at *all* would unballance skills that draw from the mind pool, which are currently ballanced such that mind damage must come back only over time. (IE - an entertainer healing a marksman's mind pool would then let the marksman spam his attack skills that draw from the mind pool.)
Medics shouldn't be given a mind-heal either (which, as someone pointed out, would just let them juice themselves to oblivion and heal forever) - I still think my solution is a good one: see original post.
-C
being a medic i have no idea what pool head shot shots pull from, but if say headshots pull heavy from the mind pool, wouldnt it be just as easy to kill the other guy using head shot since he would be draining his own mind pool thus making it easier to be kill?
if it doesnt pull from mind pool, maybe it should be fixed to pull from mind pool...
The point is not hte realism of having a entertainer out in the front, its about getting a role of entertainers to go to the front.
I also think its ridiculous that rifles can do "mind" damage at all...
I mean if there was like a drug or poison that did mind damage, i could see mind damage going down, but to have a head shot do mind damage is a bit strange...
I dont see how any weapons could really do you mental harm outside the fact that id be scared of them
Like I posted before I remember them saying that we wouldn't get a mind heal, but the game has changed drastically since then. Now the mobs do a huge amound of mind damage. There is no reason not to equalize the HAM stats now which defies the point of the ability to vary them. Last night all my brawlers got mind incapped, which seems just silly. At least give fighter classes a resistance to mind damage if you're going to hamper them this way.
I agree with Cutter in the following respects
1) Medics shouldn't heal mind damage...otherwise they'd never have to rest
2) Headshots, and other COMBAT wounds that hit the mind should be changed as per Cutter suggestion
3) Entertainers shouldn't be EQ Bards. They have a very specific function. To Entertain. Make the person relax and heal their wounds. They're necessary already, no need to make them moreso. Also most other entertainers I know already go out and get action on the side as a marksman or brawler or what have you. It's just not realistic in this setting to have a war drum heal mind wounds.
Everyone should agree with Cutter here...very important...Medics need to be important.