Medic Archive

Thread: Simple medic question. . .

DarthMarksman
Wed Nov 03, 2004 5:46 am
#1

Solo Rifleman/Creature Handler here. I wanted to know, how far up the medic tree do I need to go to treat poisons or what boxes do I need? I'm Novice Medic now.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Kryxal
Wed Nov 03, 2004 10:38 am
#2

Cure Poison is a doctor skill, I think it's 2000.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Kyodor
Wed Nov 03, 2004 3:22 pm
#3

Kryxal is indeed right.

2/0/0/0 - Cure Poison.
3/0/0/0 - Extinguish Fire.
4/0/0/0 - Cure Disease.



Logic
Grammar
Ratification

Got Coherence?

DarthMarksman
Wed Nov 03, 2004 8:55 pm
#4

DRAT!


OK, so if I'm a soloist for the most part, what branches of medic would be the most beneficial to me?



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Kryxal
Wed Nov 03, 2004 11:20 pm
#5

2000 first, but I'm not sure if 2030 or 4000 is better. If you can't reach 2030, try maybe 2200 ... 3 in Pharmacology is the minimum to have any effect. When I was grinding medic, the better heals were more importart, so I went with higher power, since I was making my own meds as well ... doing that means the third tree isn't worth it, but your situation is different.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
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