Medic Archive

Thread: Fix the Medic profession

Maxizarius
Sat Jun 28, 2003 8:35 pm
#1

I understand that the Devs want to develop a community in SWG but you should not have nerf the Medic profession to do it. This rate comes from the fact that medics can not get resources on there own. /medicalforage is a joke. One rice...only five more to go.. I would like it to work 1/6th as often but give you 6 items. That makes alot more sense than one at a time. A new still of /medicalorganicforage and /medicalinorganicforage should replace the /medicalforage. Change the name if it is too long but allow medics to gather the resources to make meds.

I've heard the argument that I should be an artisan to get suverying tools but my end goal is combat medic. And unless I did the math wrong, combat medic will only allow one extra point. Artisan is 15 so I'm in the hole by 14...I wish I could.

Done with my rant. Tell me what you think.



Do or do not there is no try.
Khragon
Sat Jun 28, 2003 8:48 pm
#2

Ill respond. I must say I somewhat agree. I really enjoy being a medic, however the need for supplies forces us to be Scouts, Artisans and medics all in 1, at least right now without any in game economy. Perhaps when theres more of an economy and there are a billion meats and skins on the market for cheap, this wont be an issue, but right now its a problem. I also chose Marksman to kill things.


For example, to advance Organic Chemistry to level 3 today took me 12 hours. I had to raise the money(do missions for hours to get 3000 credits), go kill things to get organic items(it takes 32 organic items to make 1 stim pack B), Mine Minerals, Mine water, Mine Chemicals and put them into the craft tool. To make 1 stim pack B you have to craft 4 items in all separetly totalling 32 organic items, 18 inorganic, 8 chemical and 6 water. Its insane. If I was not an Artisan, Scout and Marksman, this wouldnt be possible at this time. There are no items for sale to assist me in my progression because everyone is using them to advance their own skills. Not sure how to fix this but its an issue IMO

vortexala
Sat Jun 28, 2003 8:55 pm
#3

And this is what I, and many many others, ranted and raved about during beta for the past several months.



We ARE artisans. We ARE Crafters. We ARE dependent upon others for resources if we are unable to get them ourselves. If we want to be Independent, we must do so at the huge expense of time and skill points because, as most should know, most people don't /tip for healing.



Welcome to the Medic Profession...hope you're as masochistic as the rest of us...




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
NoDak
Sat Jun 28, 2003 9:00 pm
#4

in beta once the market economy ramped up, buying from the bazaar and personal vendors was possible. but until the economy settles buying will be non existent as mentioned before, everyone is hoarding stuff to level themselves.



-------------------------------------------
Chilastra - Tatooine - Mos Entha
-------------------------------------------
NoDak (LoF Medical)
NoDaks (LoF Mining)
vortexala
Sat Jun 28, 2003 9:05 pm
#5






NoDak wrote:
in beta once the market economy ramped up, buying from the bazaar and personal vendors was possible. but until the economy settles buying will be non existent as mentioned before, everyone is hoarding stuff to level themselves.




Actually, I and many others found it near impossible to buy anything with what we received for our healing services. Why? Because, even in Beta on the Bria Server, people still didn't /tip.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
PowerGamerBob
Sat Jun 28, 2003 9:10 pm
#6

Welcome to a player based economy, where the idea of supply & demand is as real as it is in a real economy. The problems with medics right now will smooth out as the artisans, bio-engineers, and other professions out there get to a point where they can get their factories up and running and provide all the medication you need, our could use, right out of your handy bazaar terminal.


a. don't mess around trying to ask a medic for charity, go up to the bazaar, buy the wound packs you need, go to the hospital, offer your local medic the medicines plus a megar tip and I'll bet you get ahead of the line waiting for welfare healing.


b. medics, make your medicines and put them in bazaar for sale, make the customers buy the medicines and provide them to you for use on them. This allows us to do what is first in our minds, take care of friends/groupmates first, paying customers second, welfare patients third. This will ensure that you get your money for your services.


c. Dev's, help us out here, put a bazaar terminal and a food & chemical proceesing station in the hospitals. I can understand why you wouldn't put a bazaar terminal there, but for all the annoying reality things you put in the game, why the heck would a chef or a doctor be makeing his wares in a machine in the middle of the street?


d. Why on earth would any of you think that a medic sitting in a hospital would want to heal your wounds for free? Do you think that it's a good place for a medic is get xp? Wound packs have a 25 second interval between using them, stim packs have a 10 second or lower. A medic can make 3 times the exp in the field, going to a hospital is death by boredom for a medic. There are a few who's gameplay enjoys sitting in the hospital doing this. But if you're here to tell me how to play my medic, I have a few ways I'd like you to play your character.


e. if you don't like the down time, don't get hurt.




Colonel Monadz Danu
Proud Founding Member Of FIGHT
Founding Member OF -HEL-
Over One Trillion gImps Served

" Random Acts Of Kindness Can Strike You At Any Time . How About Spreading The Kindness To Others ."
Khragon
Sat Jun 28, 2003 9:22 pm
#7

I for one have begun asking for forced payments, depending on the healing needed. Unfortunately, if people wont get off their wallets, make em. The NEED us, they have no choice. I personally refuse to be "used". I prefer it not to be that way, but I dont see any other way possible. We are entitled to make a living too, and our skill ups are harder to obtain then the rest.
Aukness
Sat Jun 28, 2003 9:51 pm
#8

I'm afraid experience shows otherwise, the problems won't smooth over. The economy will take off and leave medics in the dust. Its incredibly hard to make money as a medic. The biggest part of the profession (supposedly, you'd think so as it takes up 3/4 of it) is healing, and for everyone to just magically start charging isnt going to happen. You can make small change selling some meds.. but the only people who can afford them are non-medics who have novice to reduce their downtime. Well, nevermind, its been debated and discussed to death (sorry the non-beta people haven't been privvy) and I'm sick of it.

Until there is an established secure system of trade for healing, medic + economy = joke.

As to fixing it, what more can be done? Secure trade would do most of it. I just hate to see what will become of the profession at that point, all of us in cut-throat competition with each other in the economy. I hate the possibility of that... sigh.

Worst idea in the world is to turn medical professionals into business people. I'd resent it, I'm sure a lot of others would too.

I ramble. Just waiting for starsider to return...
Pelsmith
Sat Jun 28, 2003 11:05 pm
#9

Its joyous to hear after people start making money they will just clone themselves to avoid wound damage. I want my day back. I spent it trying to play a medic. I feel ill.



Pell

TokaiiLukos
Sun Jun 29, 2003 4:30 am
#10

I'm medic, artisan, scout, marksman. I'm sick to death of spending hours in med centers healing the wounds of people who seem to think I owe that service to them for free.


Seriously considering giving back the med skills and just being a scout/ranger.






Tokaii Lukos, Master Doctor
Carlos DelMuerte, Bounty Hunter
Lucreel
Sun Jun 29, 2003 6:30 am
#11

Here's an idea - let medics use their medicine-less abilities for FREE in a hospital (i.e. no mind damage, reduce the mind pool penalties), and let other players use the medicines we can craft, but at less effect than docs. Or at least give us some craftables in addition to the medicines, that use Org Chem to make, and are use-able my non-medics. Then maybe medics/docs could actually sell the stuff they make to other people. Right now, the medicine I need to make is only useable by me, or other docs. I suppose, once the economy gets going, and you get some good PA's going, the PA will presumably support their docs, in order to give them combat/downtime advantages. But for now, I end up spending like 80% of my time in-game gathering resources and making medicine so that I can go spend 10 minutes in a hospital and use up the stuff that took me 1-2 hours to craft.

As far as trying to charge people for heals, people are cheap ass bitches lol. Not everyone, but most people don't tip at all, or tip miserly amounts (like 25 credits). Now I understand that at least PART of the reason people are cheap right now is because money is somewhat scarce. But it shouldn't remain so for long - combat skills are fast to develop, and pretty lucrative. Marksmen, Bounty Hunters, Brawlers, etc should start dumping money into the economy real soon. It'll be interesting to see if people bother to tip.
kamikazipilot
Sun Jun 29, 2003 6:46 am
#12

Everytime I see people say "Welcome to..." it just reminds me of "Welcome to beta!!!" msgs lol.


Anyways, yes, medics gets the screw job almost at any point in time. In the begining, no one will have spare resources, inorganics specifically, but is better now that charges increased. In the end, resources will come by easier, but no one EVER will have the right ones you need. Docs need high quality resources, not to mention sometimes planet specific ones.


Well, good luck to you all I've yet to get my wounds healed in the game, I just throw up a tent when I survey... yes, hate the scout camps, at least the low level ones...


Meanwhile, I'll go grind my weaponsmith some more and go rape combatants of their credits... they never tipped me well anyways while I was a doc, hehe.

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