Medic Archive

Thread: So I finally made med packs. How did they help?

Pelsmith
Sun Jun 29, 2003 2:28 pm
#1

After tremendous trials and tribulations, I finally made med packs.


I had to start as an artisan and learn medical, because I foolishly made a novice medic to begin with. Stupid me. That is not how you heal people in this game...so you have all told me.


I finally had a day with the servers up and running.


I finally found enough resources, and crafted enough stim packs, to learn Org Chem I, so I can make med packs.


I finally made a stack of ten.


I went to the hospital. Two mon calamari were in there, facing each other. The one in sunglasses was called "Mewcus Spitter", the other was called "Lougi Hacker". Lougi Hacker needed wounds healed. I hotkeyed my med pack and hit F6.


It healed him for 16 points of damage.


I still could only do it once every 30 seconds.


After I used up 9 out of my 10 stack of meds, it had hardly improved his health at all.


Before I could use my last med pack, it said my mind pool was empty.



Wasn't using med packs JUST AS BAD as using /tendwound health? It still takes 30 seconds. It still uses a massive chunk of my mind pool. It still heals for a small amount.


Is this as good as it gets for me? What happens when I am a doctor? Then I can heal for 100 points, every 10 seconds? Wha? Wha? Are you kidding?


Is this what the designers ACTUALLY MEANT TO CREATE? This isn't a coding error, boys and girls. This was by design.


Is this supposed to remind me of Star Wars in some way?


I have taken 2 days to make my first med pack. It was a painful and stupid experience. I spent more time reading message boards than I did playing the game, just trying to figure out how to HEAL PEOPLE. I then found out, after putting in all that effort, that the med packs are just as bad as if I had never bothered to make them.


I am going to listen to your responses for the next 2 days, and then decide whether to cancel my account or not. I cannot believe that THIS...all of THIS...is the most expensive MMORPG on the market today.


pelsmith

MrSloth
Sun Jun 29, 2003 2:53 pm
#2

You do not get mind rot.


Did they have a bunch of BF? My Wound Pack A's always healed for more then the /tend command.


The reason /tend seems so screwed up is because it was kind of shoe horned into the medic line for some unknown reason. Be happy they are in there at all. There was a lot of us agianst the "magic" heals.




Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Pelsmith
Sun Jun 29, 2003 2:57 pm
#3

Ya, I did get mind rot, or whatever you guys call it. I could only use one of them ever 30 seconds, it took up all my blue bar, and healed for an average of 16 hitpoints. I used all of them but one up in that way, and it took me 2 frustrating days to figure out how to make that stack of 10.


I am certain that I was using the med packs, because it was using them up from my inventory.


pell

MrSloth
Sun Jun 29, 2003 3:02 pm
#4

battle fatigue. If it's over 200 it affects how much you can heal for. Entertainers heal it. Not sure if this was fixed yet but we are supposed to get a message when BF hits the point of affecting healing but at the end of beta it was set at double the point of it affecting us and did not give a message unless they had 400 BF.


Migrate your stats to mind stats and sit while you heal. Those both help tremendously when you heal.


mind rot is the black part of the bar/wounds. the white part is just damage.




Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Pelsmith
Sun Jun 29, 2003 3:07 pm
#5

even more. obviously. there will always be more. just about the time I think i have finally done all the preparation to heal peoples wounds, i come to the boards to ask questions...and then find out that there is so very much more to do before I can simply heal people.


bleh

MrSloth
Sun Jun 29, 2003 3:10 pm
#6

To clarify the Battle Fatigue thing it's not yours that matters but the guy your healing. That's why you should always have people heal up at the cantina before healing them.



Slothy, Master Tailor
Corbantis
-1229, -2978 ; By Bestine on Tatooine
Pelsmith
Sun Jun 29, 2003 3:11 pm
#7

obviously. i mean...everyone knows that. i saw that the first time in The Empire Strikes Back.
Kivlan
Sun Jun 29, 2003 6:02 pm
#8

Don't be bitter because you didn't read the manual or use the holocron.


Med packs are SO much better than tendwound. I heal massive amounts more, and I heal much more usually. Just ask anyone with mind wounds (black on their mind bar) to go to a cantina and come back. Usually when their mind wounds are gone their BF is gone too.


Also, you don't see ANY healing aside from bacta tanks in the movies. I don't think being a medic would be much fun if you just jumped inside a tank a wore a giant diaper whenever you were injured. That's why this game is part of the expanded universe, because it expands on the stuff you don't see in the movies!




Kivlan (Kettemoor)
SWG Realm Admin
http://swg.crgaming.com
Pelsmith
Sun Jun 29, 2003 7:44 pm
#9

OMG, Kivlan. Stop trollin me.


I have read everything in the book that comes with the game, and everything in the holocron, and thousands of you guys words on these message boards. Pay attention now, listen closely.


I used med packs. They were disappearing from my inventory. I hotkeyed them to F6. I was hitting F6.


It sounds like you guys are saying I was bugged, because that is not the way it is supposed to work. OK then. Since I havent successfully used them YET, tell me how they are supposed to work.


Does it still have a 30 second timer if you use a med pack? Cause it did with me.


Does it still use a lot of your mind pool if you use med packs? Cause it did with me.


Does it usually only heal for around 17 wound points if you use med packs? Cause it did with me.


If what you are saying is that those numbers are not normal, then I was bugged.


And dont try insulting me. I have read. I am the first to admit when I DONT know something, which is what I have been doing for 3 freaking days now. But on this issue I am certain I was using the freaking med packs.


pell

Pelsmith
Sun Jun 29, 2003 7:48 pm
#10

ah, I see you are the crgaming guy for swg. ok then, I see how this is very stupid of me. you represent the intelligent, active, knowledgable swg fan. i guess that makes me the ignorant, newbie troll. not really a part i like playing, so forget it, less lag for you fine players.


I apologize profusely for daring to wonder out loud what the hell was going on. this game aint for me, this community aint for me, i am just...so amazingly disappointed at how this all worked out.


i gave it a shot. all those silly dancing wookies can just heal themselves now i guess. fug. my intentions were good.


bye


Zarlor
Sun Jun 29, 2003 8:19 pm
#11

Well, Pel, in case you do read this, it sounds like there is still a bit more that might be getting confused here.


When you /tend you use up lots of Mind damage (the w**edit**es stuff) but you also take wounds to your minds stats (focus and willpower) as well as acrue Battle Fatigue yourself.


Unexperimented medpacks (experimentation is done with a specialized crafting tool called a Food & Chem Crafting too, not the generic one, while standing next to a Public Food & Chem Crafting station, which you may have seen around town somewhere) heal about as much as you said. Better resources (if you'll notice the 'schematics" have some sections that list things like Overall Quality and Potential Energy with a percentage, and resources have corresponding statistics on them if you examine them that rank from 1-1000... well probably more like 10-999 I would guess) produce better meds that can heal more and/or have more charges.


The level of your First Aid also affects how well you heal.


THe level of Diagnostics skill affects how soon you can heal, say 25 seconds between heals instead of 30.


So the difference between /tend and using a pack is that a pack is potentially stronger, with the right ingredients and especially if it is experimented to be better, it uses less mind damage, it does not give you Battle Fatigue and it does not wound your focus or your willpower traits. Packs do use up resources to be made, however.


And, as mentioned, it is also possible that if a patient has significant Battle Fatuge then your healing may be less effective on them, in particular. I also agree that I'm not so sure than any of this is clearly explained anywhere in the manual or the Holocron. Certainly not in the manual as I check through it.


COnsidering your current frustration level I do have to wonder if the challenges of trying to figure out and work thorough being a medic are for you. I'm also a little surprised that there weren't at least some beta tester medics around who were willing to help show you the ropes (it's a bit easier to do in game than to explain on these boards). But there were many folks in beta who also got frustrated with the profession so it I guess I'm relly not that surprised. I do what I can to help out all the medics were I base myself in teh city of Dearic on teh planet Talus on the Eclipse server. Don't hesitat to seek me out if you think you would like to give it another go.


I'm not saying it won't be frustrating. Even Holo posted something today that talked about how poorly tips were being given out and he only mentioned tipping Entertainers, notus even poorer Medics. So the creds are slow, which means we often have to leave the medcenter to try to run what missions we can or get with groups. I've gotten massive SP recently this way which has gotten thrown out the window because I have not had the money to train and I had been pretty much the highest skilled medic in the town. I train ALL other medics for free and we try to pool our money for training when we can. We also try to help each other out for resources and support each other however we can. All we ask of other medics that we help, is that they also help other medics in return.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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