Medic Archive
Thread: What resources make the best Stim B packs in Corellia--Corant
I have been playing with the different resouces. The best I have found for Stim Bs only gets me 104/18chgs. Which stat is the most important for making the stim packs?
Thanks,
Um, if you want to know which stat on a resource affects an item's stats, then there should be that percentage breakdown in the datapad when you click on the schematic, or when you first boot up the crafting station and select the item you want to create.
In my limited experience, I think malleability in the inorganics (if they have that stat) makes experimentation very very very easy, not mention having more 'medical experimentation' bonuses. I like aluminum and the *good* copper for this stuff...0% failure on my first two or three experiment points in a row (this is for stim A's though)
Other wise, quality is pretty much the main factor I look at, maybe potenial energy on the foods...
I'm not on Corellia and I don't know what server you are on but on Tatooine/Starsider I get great results with Wil,d Rice and the better of the two steels.
When I didn't have a lot of experimentation points I didn't bother exprimenting charges, just put everything in effectiveness. If I get a critical failiure on effectiveness I label it top off.
Make a number (I do 6) of each component at a time and label them according to the power they have e.g. "CRDM 12" then when you combine to make the stim put all the best one together to hopefulyl get a great stimpack for real emergencies/combat and put the bad ones together to use in topping off people who just have a little damage.