Medic Archive
Thread: Making MedUse 30 Stimpack C's and not 34?
Well, using a Food/Chem Crafting Unit and standing next to a Food/Chem Crafting Station, you get the option after you make the first combine to create a Prototype Unit/Manufacturing Unit/Experiment.
If you Experiment, you have the option to modify Experiment Charges and stuff, one of the things you can put experiementation points into is Experiemental Ease of Use. That one will reduce the Medicine Use needed to use. Be warned, if a critical faliure happens, that medicine will be stuck at least 33 Medicine Use, probably higher.
There are 2 ways to lower that required med use. The first is to use resources high in the stats needed for a low ease of use. Looking at the C stim schematic, those are conductivity, malleability, and overall quality. Often, when I use resources high in those my C stim only requires 31 or 32 med use.
The second way is via experimentation. By experimenting in the ease of use field, you can lower the required med use for the stim. Usually, each successful experimentation point lowers the ease of use by one.