Medic Archive

Thread: Experimentation broke. Chem duration release component seems the worst

Ronshi
Wed Jul 02, 2003 9:46 pm
#1

I have organic chemistry IV. When I'm making chemical release duration components I'm getting failures a LOT when I use experimentation. If I put 4 or 5 points into effectiveness the risk is up in the 40s for this basic component of everything but A packs. Bio controllers, sold shells and liquid suspensions seem to not be as bad, but they are still having very bad results compared to what they should be. It was my understanding that almost any expiriment should improve a product even if it fails over not doing so. This is in no way the case. I frequently have the base degraded from an experiment.


I'm also noticing that amazing successes will not improve the product at all and sometimes acts as if a failure. This seems to occur with other types of crafting as well.


Anyone else noticing problems of this sort?


I'm a human and have the artisan skill mod but this shouldn't effect medical crafting.


Rift Valley - Medic, Theed, Naboo, Radiant





Dr Rift Valley, Haven Trade Group
Theed, Naboo, Radiant
PlasticBoy
Thu Jul 03, 2003 6:10 am
#2

Yes, failure rates seem a little high to me, too. I'm not sure it makes sense that failures should improve the product, though?

I've never seen an amazing success hurt the product. If you're seeing that I would definitely /bug it.



--
Ackava Doci, Master Combat Medic
Visit the SwgWiki at http://plasticboy.com/swgwiki
Zarlor
Thu Jul 03, 2003 8:14 am
#3

Waht resources are you using? Certinaly the better resource the better the item will be overall, but I just learned somthing recently thst should help out your experimentation. It seems that, even though yoyur schematic may not ask for it at all, a high malleability increases your chance at suvvess in experimintation. Ver few of teh organics have a melleability rating and if you are using a Cemical resource taht also lacks maleability then there is mich greater chance that your experimentations will fail.


Also only experiment up one or two blips at a time. If all yoru experimentation were, say great successes you wouls stil get the same results as if you had done all points there and gotten one great success. So keep your risks down and take the extra time to do experimentation in smaller steps.


Finally, I do agree that I am also seeing a lot more failures than I really expected even keeping the above in mind. But maybe that is the way it's supposed to be since there were several experimentation bugs "fixed" in Beta and they "fixed" another one after live as well.


As for the Amazing success problem. I did see that in Beta (and the exact opposite for a crit failure) but I have not seen it since.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Elenora
Thu Jul 03, 2003 9:36 am
#4

From my experience, I have noticed that the lower the level of the pack, the easier it is to experiment on, i.e. I get less failures and more successes.


When I was a Chem IV I would fail alot on chem duration release, but now at novice doctor, the rate of my failures seems to have dramatically decreased...No log data or anything to prove it but, I'm getting more success now.


Same thing with experimentation on my A lvl packs...right now i rarely fail on experiements with them and I can juice them out with 4 more charges and 75% effectiveness of the B packs.


With B packs i have pretty good success with experimentation and can put out some sweet ones with extra charge and effectiveness..


Stim C give me a lot of trouble when I experiment...When making them, I seem to fail a fair bit. But not as much as when I was lower and experimenting with Bs. I think this is cuz the quality of the components (Chem Release, Liquid Sus, BEC) are much higher with my increased experimentation lvls.



Also I tend to use no more than 3 points per try. Right now I have 6 points so I use 3 on effectiveness and 3 on charges on the final product..



Hope this helps...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Ronshi
Thu Jul 03, 2003 10:06 am
#5

Elenora, I'm talking about failing on components. Chemical release duration components aren't high level. As my points increase my likelyhood of getting an amazing success increases. When this happens my chance of screwing up the expirimentment also does. Watch the power number you are getting. With 950+ quality you should be able to get a power14 or 15 with 6 points with no problem. When you get an amazing success it might drop it down from the base 3 I normally have to 2 or 1. Even if I'm not getting this the amazing success 'failure' the rate of risk is VERY high. As a medic with organic chemistry IV I don't think I should have a 42% rate of failure on for this basic component of almost all medicines requireing components.


In beta I was making medicines better than anyone I knew. I'm seeing MUCH worse rates of failure than at the end of beta. I suspect that they tried to fix something in the chemical expirimentation (which was specifically modified in the last week of beta or so) and that it made it worse. It hasn't been a priority to fix since hardly anyone understands experimentation enough to know when it's not working right yet and they had all the stability issues to hash out.


To any SOE employee that is testing this. Make a few components like this using real resouces and watch what happens when you fail and when you get amazing successes. Get OC IV and check the rates of failure for a bio controller using 900+ resources and compare it to chem? If this is the way you intend it, please say so, but I bet 20k that it's broken. This isn't a new problem. It's just another flavor on the old one. I'm not mad about it, I just would like it fixed so I stop throwing away the 50% + failures I'm getting on chem components. It's a pain since I don't have a factory yet and can churn out a 'good' one.


Note I'm a human with artisan expirimentation bonus. This shouldn't matter for meds but maybe it's causing a problem.


Rift Valley, Medic
Theed, Naboo, Radiant




Dr Rift Valley, Haven Trade Group
Theed, Naboo, Radiant
Elenora
Thu Jul 03, 2003 10:10 am
#6

Well i want in beta but so I dont know about what when on in beta,



But like i said i've noticed at novice doctor I fail a lot less on components as well..


I can jack up 18% effectiveness to 30%+ with 3-4 points and a success...


39-40% with a great success and i fail a lot less now then i did at chem IV...


I dont know its it bug or what but...



I failed a lot at chem IV on components, just figured it was the danger of experimenting...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Skrimgeour
Mon Jul 07, 2003 5:49 am
#7

Ronshi,



A freidn fo mine with OC IV and I are both noticing issues of failure with experimentation on Chem Release components as well.



I have almost given up on experimenting on that component for now.

Elenora
Mon Jul 07, 2003 9:39 am
#8

I've tested experimentation on the chem release this weekend and noticed no problems...



have you tried using materials with high malliability?


The ones I have been using arent that high but I dont seem to have a problem...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
vortexala
Mon Jul 07, 2003 10:16 am
#9

I have noticed a decided rise in the failure on experimentation from Beta compared to now on the chemical release duration mechanism.

At mid-level OC, I was failing a LOT more then I had at the end of Beta. However, now that I am at Novice Doctor level I find the failure rate to have declined considerably becoming on par/better then the success rate in Beta...

They DID change something...what and how is unclear.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
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