Medic Archive
Thread: Stim Pack D What do i need to make them?
i just got to master medic status, and wated to make some of these bad boys but i can't.
For some reason i can't make them just curious if anyone knows what's up with this?
I tried making them by the crafting station, but they still don't show up in my specialized crafting tool to be made and the schematic says that all you need is a crafting station and the specialized crafting tool.
Any insight into this problem would be most appreciated.
For D stims you need a personal crafting station and/or a factory. If you look at the stats on the Datapad you will see it needs 2 identical Biological Controllers out of the same crate. I am ramping up to mass produce these but need to get my hands on a personal crafting station to make the darn schematic to be duplicated.
But if you can make high quality C packs you will be doing fine. I am healing up to 500+ with them now and only going to D's because they're there.
At Master Medic level a well experimented Stim C is all you really need to fully heal someone in one shot.
When you are a doc and have good buffs that potentially add +1000 to health/action you will need theStim D as will you if you have friends who are creature handlers or who have faction pets.
/emote imagines the XP from healing a badly damaged AT-ST or rancor ![]()
If you are on starsider /tell Karina and I can let you have a few factory made Bio Eff Controllers and access to a personal crafting station to try them out ![]()
Dr. Karina, Trader's Outpost, nearBestine, Starsider.
Due to a bug with crates (you would get something out but it would not go into inventory), I was only able to get my factory up and running today to make Stim D's. Tonight I am going to setup a couple of flora harvesters on Lok so I can start making Advanced Biological Controllers (more charges per stim).
I have a house right next to the factory with a personal crafting station in it so I can make schematics. This is a REALLY good idea with all the resource movement/re-allocation going on; you will need to change schematics from time to time.
I did a short test run and had 3 30charge Stim D's in a crate. Factory is running now and hopefully will have many of them to use starting tonight.
I also suggest getting Artisan skill and working Engineering IV so you can make your own harvesters. You will find that it's cheaper to replace harvesters than to move them when resources move around. You have to have 1500 cr in the maint pool to move the harvester, but you can buy a new one from a merchant for only 1k cr to 1200cr and if you can make your own its even cheaper. I made engineering III today in a very short while just making weapon powerups so it won't take that long to get to IV.