Medic Archive
Thread: What stims can I use with Novice Medic?
I'm a creature handler and interested in being able to heal my pets with stims, etc.. At novice medic with no additional skills, what's the highest stim I can use?
I don't care about how often I can heal, but more so the size. If I need some skills to do this, what line/lines is it, and how high do I need to go?
Right now a Stim A is just too low for any worthwhile healing except for a baby pet.
I pretty sure you could use Stim-B. Stim C requires Pharm III maybe Pharm II if the crafter can experiment down the cost. I have doctor crafting 1 and I have yet to lower it enuff for people with pharm II to use.
If you want to use better stims, you need to raise medicine use which is granted by the Pharm line in medic
Stim B requires just +5 Medicine Use skill, same as Stim A. So yes, you can use Stim B if you can buy them or get someone else to make them. Ideally you would want factory crates of experimented Stim B made from high-quality resources. Experimented Stim A made from high-quality resources can also be good.
There are also wearable skill mod items in the game (quite rare) that give between +1 and +5 to a skill, such as +5 Medicine Use. In the long run you might be able to boost Medicine Use to a point where you could use Stim C with only Novice Medic trained, but by that time you'd probably see more advantage in wearing other skill mods instead.