Medic Archive

Thread: Craftable non-healing items and their use

ShizGunga
Sun Aug 17, 2003 2:27 pm
#1

What do all the items a medic can craft, such as a liquid suspenion unit, exactly do?



Sorry for the n00bness heh, im just wondering in what way they help you




-Shiz
Wanderhome
Rhinvan
Sun Aug 17, 2003 4:03 pm
#2

Liquid suspension[sp..] goes into Stim B's, not sure what else, though.



People who abbreviate three letter words aren't worth talking to anyways.
GozertheCarpathian
Sun Aug 17, 2003 5:33 pm
#3

Here's a brief rundown on what these components go into:



Liquid suspensions: Go into all Stim's B and above. As well as the "state" stims. (Dizzy etc.) Probably goes into poisons and diseases as well.


Chemical Release System: This goes into... well everything. I can't think (off the top of my head) of a single B level or above med that DOESN'T use a Chemical Release component.


Biological Effects Controler: Same as the Chem Release. I can't think of a single med that doesn't use AT LEAST one of these. (I know Stim D's use two identical ones. Darn Factory bugs!)


Solid Delivery Shell: Is used in All wound packs above B and the "booster" packs. (Probably a lot more things as well)


The other things I haven't found a use for yet, but I"M usre they're all used in advanced medicines. Later you'll get "Advanced" bio effect and other components. These are freely replacable versions of their "normal" seleves. For instance in a Stim B it asks for 1 Bio Efects, 1 Chem, and 1 Liquid. Right now I can make ADV Liquid Suspensions. (I don't have the materials for the rest yet) I can freely swap an ADV liquid for a normal making the stim MUCH better.


Hope this helps!





P'twic Sunami
Flury Server
Master Medic
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