Medic Archive

Thread: How to group with a medic in combat. A guide for the rest of them. Please add to it.

Freon77
Tue Aug 19, 2003 1:17 pm
#1

All 3 of my bars on full, just to busying fighting to work in organ chem. Reading the other thread and having some good combat groups, what is your healing strategy?

Now I know it depends on the mob you are fighting. For example when fighting Tuskans you can't let anyone get incap. But when fighting nym's or creatures you can focus on keeping the remaining players alive and raise the incap after the fight.

Let players get incap? Yes, I do.

Since so many medics stay in town, 75% of the time I am the only one with 500/500 heals or better in my group. And I'm a freakin TKA Trandoshan with low mind hams. Last night I raised 9 ppl from incap during one fight. Groups are bad because people are stupid. I have found a few good leaders and they love having me in groups, but every now and then I have to take my chances in a completely random group and chaos always arises.

Back on topic. We need a how to

1. Fighting Non-Death blow mobs.-Problems and solutions.

#A Healing Range-Personally, I let the group members know that if they are in low health they better stay within 7 meters of me. If a person is 50 meters away and dying, and the rest of the group is within 10 meters and needing heals, guess what? Im staying near the group and being effective healer rather than run 50 meters to heal some jackass who decided to attack a red con all by himself. Being a the lone medic in the group players have to know to stay near you. It is hard enough watching 18 HAM bars, figuring out which one is a pet or player then applying a heal in the span of 2 seconds. Now add the fact that players are out of healing range just makes it much harder. Even worse is when a player gets low on health and THEY RUN AWAY FROM ME! If you are low on health, dont run because guess what? The mob will follow you and kill you! If you are on low health run towards the medic. Its a great feeling when you see people actually huddled around you in combat, protecting you and yet staying close enough to get heals =)

#B-Players who kill themselves. In a group of 12 or more players who kill a mob in an average of 10 seconds there is no reason to use special attacks that take up half of your HAM baars. If you are not getting exp, maybe you should find another group. There is no reason to kill yourself in battle when Nobody is taking damage. It is so annoying when we are fighting a mob and everything is going well, then JohnnyTriggerFinger starts to lose health. Of course JohnnyTriggerFinger is 40meters out of range. So I think he is in trouble, so I go to check it out. He is all alone, no mobs near him, and he is dying.
I hate these players. Now if there is a problem and we are about to get wiped out, by all means go all out. But if there is not a major problem, don't waste your specials. It wastes my money and time. I give the player a warning twice, then I don't heal them unless they take damage in combat. Another thing, if you are low on ham, BACK OFF and don't use specials!

#C-Creature Handlers.
Its your **edit** pet, its your **edit** responsibility. If it is a special situation and your pet is the main tank and the reason why the group is doing well, then by all means I will heal it. How do you creature handlers survive? I'm not going to waste my 1200credit stim D healing your pet because your to lazy to use a vitality pack or type trick2. Basically to me a PC will be more important than a CH pet. If there is a down CH pet and a player down, I heal the player first. I guess this is different for each person, but CH have to realize at some point to handle their pets are their responibility.


#D. Incap Players.
Players get incap for alot of reasons, but there are some situations where they can avoid it entirely.

Ask the medic in your group what their max healing range it. This is how close you have to get healed. When you are low on health make your way towards the medic
.
In groups of 10 players or larger, plus 4 or pets and etc it is very hard for the medic to monitor all the bars, find the player on the radar then run to them, apply a heal, then look for the next person.

Sure it can be done, but its a waste of time and very inneffective way to group.

Making a Healing macro. /say Need a Heal. Bind it to a key. When you are 50% or lower on health. This helps you and the medic. Don't spam it, just hit it when needed.

When you are incap, say something.
DOn't say" **edit** thx heals jackass" Say. "Incap, im to the left of the base just down the hill"
Don't say" Heal me im incap" "Where?" "Use your radar" "...."
Give a brief description of where you are down. Now you shouldnt be far from the group if you followed the other rules, but if you didnt help the medic out. Don't expect them to run you down and drop a 800 credit heal on you and save yourself from your own stupidity.


Alot more to add, but I'm at work. We should put together a faq so people know how to be an effective group member with a medic.
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