Medic Archive

Thread: Best Ingreeds for stim's

Fejsze
Tue Aug 19, 2003 5:40 pm
#1

When you do find a good source of a harvistable (sp?) organic and inorganic, get as much as possible. You can never have too much good tatooine fiberplast. And if you want to go CM, good fungi will make ya some awesome disease packs.


Also, play around a bit, and see if using a chemical (has PE instead of UT) makes better stims. I don't use metal any more since I found that the unit toughness doesn't matter all that much, and that having more powerful stims is a much more marketable decision.


~fejsze

GhostfaceeChil
Wed Aug 20, 2003 12:07 am
#2

Ok I'm sure someone already asked this, but I lost the post and I've just FINALLY been able to activate my fan club membership. Anyways, what are you guys useing to create stims? I've seen that Fungi has been real good 900 Quality +, and 900 Potential Energy +, Good Iron is also easy to find 900+ toughness900+ Quality. Wild Meat has been good too.I can't seem to find good Fiberplast to build Chemical Release Mechanisms with. My stims b's are always around 190 or so, Stim C's are close to 300 and i'm not useing Advanced components.


So Main Question....Whats some good stuff to build stims with


Thanks guys




Ghostfacee Heeling - Novice Pistoleer / Expert Combat Medic
Chilastra Server

Chabooka - Master CH / Pistoleer
Lowca Server
Haschel
Wed Aug 20, 2003 12:27 am
#3

It really depends on server and planet, so you pretty much have to survey on your planet every shift, get the stats on everything, then tabulate out which is the best...at least, that's what I do. Get some good flora, maybe even some Domesticated Oats if you're lucky, get some good Fiberplasts, then a very large stock of Dolovite Iron and you'll be set for awhile.




Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
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