Medic Archive

Thread: Experimental Errors

Lescoe
Sat Aug 30, 2003 2:58 pm
#1

I'm getting a lot of Experimental errors. Like each Item I experiment on has some kind of failure. Is Experimentation supposed to be like this?
JawaJames
Sat Aug 30, 2003 4:35 pm
#2

No,it's not supposed to be like that. Two things you can do. The simplest is to make yourself a new crafting station, that's supposed to yield lower failure rates.


Second, even though it's not in the offical literature anywhere I can see, lots of people have noticed that a high malleability makes experimenting better. I know I ruined a large number of liquid suspensions because neither my water nor my organic had any malleability. Once I started using wood or hide, or bone, they came out better. You might have the same problem if you are using, say, corn and radioactives to mkae stimpacks.



Hopefully that helps.


Lescoe
Sat Aug 30, 2003 5:13 pm
#3

I've been using Huurton hide, im from Dantooine so its readily available. But I will definately try something with Malleability. And I have ordered new crafting tools, thanks for the tips!

Dawe
Sat Aug 30, 2003 9:23 pm
#4

To be totally honest, its probably your medical crafting skill level. I failed a lot at one time too. But once you get master chemist, you'll find failures very rare. Experimentation is vital to good meds, but until you have like 6 points to play around with, you're going to have a lot of trouble.
Lescoe
Sun Aug 31, 2003 12:19 pm
#5

I'm at 5. I plan on getting decent med schematics over time and just running the factory. I'm going to get past this sit and craft stage eventually. ALready harvesting large quantities of advanced components meterial req's and have the factory waiting to go.
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