Medic Archive
Thread: Enhanced Stim B's
What skills (professions) are necessary to create really good Stim B's?
I'm a Novice Medic w/Chem-IV Novice Artisan 0,0,0,1 (almost have engineering I) Scout 0,0,4,0
Which skillsshould I concentrate on?
I've created some Stim B's 25/312 on the Tarquinas server using really good materials. But, I see where some on other servers have created some 30+/700+ DANG!!!! How do they do it? I only get 5 experimental points to use. Which skill will give me more and a better "risk" chance?
Sorry for the million questions.
Thanks!!
Aranaut Eveeko - Tarquinas/Theed
With Advanced Controlers,you can boost the healing power of stim b's to 700 by being a stimpackchemist.
Create each item, until you get amazing success, then experiment on each item till you get amazing success. By doing so you can produce some really good medical items. A single advance control thats successful at a expert success rate, will boost the power of a stim by 100 easliy. I'd think doctor and combat medic crafting's skill points for experimenation would stack. Or possibly just need to use better materials so that you gain me experimentation bars.
I don't think anyone is making stim Bs with 700 heal. With good advanced ingrediants and a master doctors schematic the best I've made is around 400. The highest I've ever seen is 440 and that was with uber quality advanced ingrediants.
Even with all ingrediants at 999 quality the theoretical max is probably still significantly less than 500 heal.
Cs and Ds can easily reach that mark however.