Medic Archive

Thread: Basic Healing Issue that makes me want to scream- please fix this

Lawlor_1
Fri Aug 29, 2003 11:06 am
#1

Hi Everyone,


This is probably covered in many other posts, but since no one seems to be fixing it, I thought I'd ask the developers to do something about it.


I'm a combat medic/doctor on Eclipse and I find myself falling prey to the same stupid bug over and over again. Basically, when I go into combat I'll have a stim D on the hotkey menu at the top of the screen. While attacking an enemy I will then try to heal myself to restore my health and then continue fighting. This often works as intended and it makes me a lot more powerful than if I had no healing skills (kind of the point of getting all of this medical skill). However, I often also find myself getting a "you can only heal players or creature pets" type of message because the game thinks that I'm stupid enough to try and heal the guy I am attempting to kill. The problem here is that there is no way to de-select the enemy if they persist in attacking you, and that the only way to heal yourself then is to open the inventory, select a medpack, and then select "heal self". By this time, I have usually been shot several more times and am either incapped or deathblowed.


The solution to this problem is pretty simple. You can either add a "heal self" option to the hotkeys that have medpacks or you can set things up so that selecting an enemy in combat means you want to heal yourself. It really doesn't matter what ends up being done, but I'm tired of getting killed because I'm rummaging through my inventory while fighting characters that I should be easily able to take down.


Thanks for your time


Synergy Law.


Combat Medic/Doctor/Pistoleer


Rorian Corsair Alliance, Eclipse

Skalded
Fri Aug 29, 2003 11:32 am
#2

Easy fix man. When battling, just press ctrl 1, this will select you (even though you still have your target you are fighting) and smack your heal hotkey. When done healing yourself hit escape to de-target(or any queued combat commands will think you want to do it to yourself and abort). Hope that helps.


Uzaneedit - Valkyn - Master Medic - Aspiring Archatect

josza
Fri Aug 29, 2003 11:33 am
#3

I created a hotkey just for that situation. Create a custom macro with the following:


/peace;/target <your name>;/healdamage;/target lastattacker;


or if you want to attack right afterwards


/peace;/target <your name>;/healwound;/target lastattacker;/pause 1;/attack;


(I had to add the pause because I wasn't attacking after healing and had to manually press my attack key again.) Also,this comman works like any other command in combat and waits its turn in the combat queue, so if you want to heal on your very next combat round you have to clear your combat queue first. This heal will pull medicine from your inventory, but not your backpack, so make sure you have the proper medicine available in your inventory. Occasionally I'll get a bugged message which says "you don't have any valid medicine for this", but if I spam the hotkey a couple times it will work.


My hotkey looks like:


/peace;/target josza;/healdamage;/target lastattacker;/pause 1;/attack;



Hope this helps


Peace, and safe travels,


Josza Sabai - Sunrunner

Lawlor_1
Fri Aug 29, 2003 7:19 pm
#4

Hi guys, thanks for the good ideas. I had no idea that there were so many ways to accomplish this.


Synergy Law

Bagheera2000
Fri Aug 29, 2003 7:34 pm
#5

I just clear the que and then click on the ground then hit my stimpack in the toolbar



Youta Cole - Jedi or... So'reena Hige - MBH
Agent001
Sat Aug 30, 2003 12:15 am
#6

of course you COULD just type or hotkey:


/healdamage self


that will use a regular stim pack on yourself.....

jangobells
Mon Sep 01, 2003 5:17 am
#7

The "/healdamage self" macro is what I use. Works great.


The problem is stims never target you by default they always target your look at, even though I agree that if your look at is an enemy it should default to you.

Shrike22
Mon Sep 01, 2003 6:55 am
#8

You can take this a step further and make it faster. Make a simple macro (which I call my panic button):


/peace; /healdamage self


This clears the combat queue and immediately heals yourself. It doesn't change your lookat target, so you can immediately enter attacks into the combat queue and continue fighting with minimal pause.

nahguam
Mon Sep 01, 2003 8:39 am
#9

This shouldn't be a problem anymore. When I have something targeted and the target 'reticule' is blue, then yes, you get funny messages. But, once you have made an attack on the enemy, the 'reticule' goes orange. From here the bog standard /healdamage on it's own works fine.


There is a problem, however when you have multiple attackers. If you kill your current target, you will automatically start attacking the next victim, but your blue 'reticlue' will be on the corpse. So you will attempt to heal that. All I do in this case is, keep clicking in empty space on the screen just to be sure.


To aid with this.... if you ever get in the position where this happens is... keep your attack queue short, cos you will have to wait til they are actioned before your next heal attempt. I never queue more than 2 attacks, Max.

JawaJames
Tue Sep 02, 2003 8:03 pm
#10

You don't have to /peace and reacquire to heal yourself. A simple /healdamage self macro will do it. Try a /healdamage playername macro for your friends.


I'm pretty sure they way thet works is the first stim in your inventory gets used, so you may want to shuffle things around. If you put other ones in your hot bar, you could have a little more control over who gets how much healing.


Remember also that Ctrl 2-9 selects members of your group.


Now, if we could only get heal command to supersede attack commands, then everything would be perfect.

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