Medic Archive

Thread: B Medecine skill requirements

muran
Wed Jul 23, 2003 4:47 am
#1

Is it just me, or does anyone else find it bizarre that B class meds only require 5 medecine use skill?

There doesn't seem a point to getting Pharmacology until you get to Org Chem IV and start to make Stimpack C's, at which point you need at least Pharm III even if they are experimented on and Pharm IV if they are not.

I have no problem with the skill requirements for C's, but shouldn't things scale a little better?
Shouldn't A Pack requirements be some where between that ofA and C instead of the same as A's?

I was was thinking that B requirements should be 15-20



Alarain Sherill - Tyrena, Corellia - Eclipse
FenzNL
Wed Jul 23, 2003 5:08 am
#2

Had a question abou that. If I only take First Aid and Organic Chemistry. What stimpacks can I use then without raising the other 2 lines? Up to Stimpack C?



Fenz- Master CH, Master Smuggler
Holland - Master scout, working towards Master ranger
Biliskner
Wed Jul 23, 2003 5:27 am
#3

up to stim and woundpack Bs.. which after heavy experimentation are really pretty good lol.. i make 112 power woundpack Bs at the moment.. they heal for 100-150 a pop




Dr. Chrileu Ogis
EX Master Doc/Master CM/Apprentice Gunfighter
EX Moenia, Naboo
EX Ahazi
EX SWG Player
Traigus
Wed Jul 23, 2003 11:43 am
#4

B's had higher requirements in Beta.



When schematic revocation was put in (as you raise levels in OChem, you lost easier schematics), it became apparent that peopel could get "stuck between packs" that is they could craft packs they could not use, and not craft packs that they could use (basically If they got more OC then Pharm they could nto heal with certain combos).


B pack med use was lowered to fix this problem. After revocation was removed, the B pack stayed low and was not put back to its med use level before revocation.


Overall it was considered a good things by most players, because it gave medics something to sell people that only bought Novice medic for self healing (something they could not make themselves). Stim B's are a decent source of income for medics.


So, that's the history of it. it does look funny.


The question is, do medics gain anything by raising B costs that makes up for the lack of revenue you can make from selling B's?



-T





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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Elenora
Wed Jul 23, 2003 1:25 pm
#5

112 heal value wound B?


please tell me u are using advanced components...


there is no way...i have jusiced a B as far as i can go with experiment and topped out at 80...must be advanced components..


my Wound Cs are 115 heal value




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
ShufIrathe
Wed Jul 23, 2003 1:28 pm
#6

I've used mediocre components and gotten 101-105 out of a stim-b pack. Just experimented with the sub components as well.
Elenora
Wed Jul 23, 2003 1:30 pm
#7

we are talking wound pack Bs not stims...


my stims are well over 200 in heal value...


wound Bs not stim Bs...wound B at 100+ heal without experimentation is hardly believable...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
ShufIrathe
Wed Jul 23, 2003 1:36 pm
#8

Ah yes, my mistake.
muran
Thu Jul 24, 2003 2:32 am
#9

Traigus, I remember that from Beta

I just think it should go back to how it was as the gateing issue due to revocation is no longer there.

As to selling meds to others, it would certainly make more sense to me if people had to at least invest in the medicine trees to become competent healers and not just buy their way there by purchasing the meds from others.
It

But then I have not ever bothered selling meds, as I use all those I make, so I would not be losing any revenue



Alarain Sherill - Tyrena, Corellia - Eclipse
Traigus
Thu Jul 24, 2003 11:15 am
#10

The trouble is, most people who bother to advance in a tree to use med b's, would most likely take some crafting too.

If b's got raised to the 20's, then anyone who could use them would be more likely to be able to make their own.

Right now B's are a big source of income for medics across the galaxies (one of the only reliable ones).

There are a lot of soloists who just take novice medic to get by, they buy up huge quantities of of crafted/experimented B's (which they can't make themselves), to replace the A's they can make, but aren't as good.

Personally, I don't bother to sell them either, but it is a decent business for medics to make money, in a generally poor profession.

A correctly scaled med use, would kill that income... I'm not sure I, or anyone else here can see what benefit that would really have for the profession. (Though is may actually be a bug... just never got switched back duringthe rush to release. I'll put it on my list under "as intended?")

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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muran
Mon Jul 28, 2003 2:56 am
#11

I see your point.

I guess I just don't agree with A.N.Other being able to heal wounds as well as I can, with me having almost mastered the Medic profession and them only having taken the basic medic skill and then just bought their meds.

It just seems to me to devalue the medic profession.



Alarain Sherill - Tyrena, Corellia - Eclipse
Scorus
Mon Jul 28, 2003 7:26 am
#12

Medics would lose their best source of income if the Medicine Use for Stimpack-Bs was increased. That said, it is too unrealistic for me and I would like to see them increased once they devise a way for medics to make money in other ways (and in beta they specifically said they tried to do this but it was impossible.

I think that they should raise the Medicine Use on all Woundpack-Bs, however. Stimpack-Bs that you get with OC-2 is one thing, a stat Woundpack that you get with OC-4 is quite another.

Scorus



Scorus
atimes
Mon Jul 28, 2003 1:14 pm
#13

What you do is create Stimpack B's and put them up for sale on the bazaar. They heal great amounts of damage in short periods of time.


Just a thought. Place Stimpack B's for sale so others can use your finely crafted items.

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