Medic Archive
Thread: XP reduction on crafting StimPacks
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Elenora
Mon Jul 28, 2003 1:27 pm
#1
they took it down from full xp to 5% as it was in beta...
they stealth changed it too..they didnt say anything about it..just did it
Loony1
Mon Jul 28, 2003 1:35 pm
#2
I knew that factory xp got reduced, but are you talking about a reduction in xp for making them by hand?
I'm confused...
Petao
Mon Jul 28, 2003 2:06 pm
#3
Yeah, I'm referring to doing them by hand. I had a spreadsheetgoing 2 weeks ago to compare XP gain. This week I noticed that Stims give approx. a 1/2.
Guess no one else noticed that.
Kisedd
Mon Jul 28, 2003 9:06 pm
#5
I think they were adding code in so you don't get usage XP for using your own items in creation. Thus maybe opening markets for people to buy components. Not sure if its been implimented yet.
They also made adjustments to some artisan xp like powreups that was giving more xp per resource used than the rest of the items.
They also made adjustments to some artisan xp like powreups that was giving more xp per resource used than the rest of the items.
Petao
Tue Jul 29, 2003 12:38 am
#6
Hello,
Did anyone else notice that while crafting StimPack Cs we get about 1/2 of the experience than about 2 weeks ago? Right now it's about 50(something) it used to be over a 100.
Or should I just lay off the pipe.
Petao
Traigus
Tue Jul 29, 2003 10:21 am
#7
There was a hotfix to stop crafters from getting use xp from their own components.
Yo uget xp when you make them, and you get xp from making final item, no xp from using the components in final item.
You can trade with other medics though and use each other's items for each other .
This was a fix across all crafting classes. They made the change in beta, but like so many other bugs it crept back in on release.
-T
Yo uget xp when you make them, and you get xp from making final item, no xp from using the components in final item.
You can trade with other medics though and use each other's items for each other .
This was a fix across all crafting classes. They made the change in beta, but like so many other bugs it crept back in on release.
-T
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