Medic Archive
Thread: is there a point to first aid III?
first aid give you a higher 15 points to injury treatment per box except for the 4th which gives 25 points. each point is a % added to the stim power.
diagnostic 2 gives dragging incapacitated other than lowering the delay between heals.
first aid would add 15% to your heals
most combat classes usually raise their firstaid branch to at least 2 to get firstaid (heal bleed) and then if they can afford it add pharmacology 3 for the ability to use stim-c with 30 med use.
a general guideline is to not take crafting since you would stink at it anyways . doctors make the best medicine.
another thing is that if you can't getspecific stims and good quality stims you shouldn't bother with pharmacology you have to get it upto 3 to get any benefits anyways.
you can scroll down and find my sugested medic path for combat classes if you want to see a sorted by amount of skill points invested progression tree.