Medic Archive

Thread: is there a point to first aid III?

mosheg
Tue Oct 14, 2003 6:46 am
#1

first aid give you a higher 15 points to injury treatment per box except for the 4th which gives 25 points. each point is a % added to the stim power.


diagnostic 2 gives dragging incapacitated other than lowering the delay between heals.


first aid would add 15% to your heals


most combat classes usually raise their firstaid branch to at least 2 to get firstaid (heal bleed) and then if they can afford it add pharmacology 3 for the ability to use stim-c with 30 med use.


a general guideline is to not take crafting since you would stink at it anyways . doctors make the best medicine.


another thing is that if you can't getspecific stims and good quality stims you shouldn't bother with pharmacology you have to get it upto 3 to get any benefits anyways.


you can scroll down and find my sugested medic path for combat classes if you want to see a sorted by amount of skill points invested progression tree.




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
brokenglass
Tue Oct 14, 2003 8:48 am
#2

Thanks for your help. This is very useful.
brokenglass
Tue Oct 14, 2003 12:16 pm
#3

Or should I pick up Diagnostics II and Medicine Crafting I instead?
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