Medic Archive

Thread: Buffing + Lame Healing = Buff Bots Galor

Traigus
Wed Oct 15, 2003 2:39 pm
#1

Umm.. buffs are a Doctor skill...

might wanna move this over there.

As for the rest... I recently dropped Doc... I'm still a master medic (which is enough for me).. I'm invited to groups all the time...

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Tiaga
Wed Oct 15, 2003 3:17 pm
#2

Well on Chilastra I saw another kind of bot.. A medic bot has apparently taken residence in the Theed cantina.


AFK, it's not just for entertainers and surveyors anymore, apparently.




Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

BristaAB
Wed Oct 15, 2003 3:55 pm
#3

I think that you answer your own question in your post. If it doesn't make any sense to you to play a Medic then don't play one or just take the minimum so you can use Stim Bs


For the rest of us the reason we like Medics varies but usually includes


- the combat role. Sure anyone can use Stim Bs put having one person in a group concentrating on keeping the others on their feet and fighting is a highly effective role in a group


- the social role. Everyone loves us, almost every group will ask you to come along, nearly everyone says thanks and many people tip you. Meeting a stranger in the wilderness, saying hi and healing them is a great ice-breaker


- the club. In addition to having your groups, your friends, your factionand your PA you are also effectively in the Medics, CMs and Doctors club. Most medics are happy to stop and chat and train and swap stories as we sit about in Med or meet elsewhere. Most medics will help another medic out


- the power-gaming. Go to any dangerous area and see how much medics matter. I've seen a highly effective group of 6 turn into a really useless group of 5 when a single player left - the medic


- the crafting. I really like it. We have great products, we can make StimBs that will sell like hotcakes using any organic + any inorganic + a little water on ourfirst day of play. Ask artisans how long they have to play before they get a good product. And we can improve our products if we want to get into crafting with fiddly resources




[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Traigus
Wed Oct 15, 2003 4:44 pm
#4

Stim D is far greater than Stim B.

A good Stim C can be a full heal on a unbuffed player (at master medic and a really good stim C).

B's are actually expensive to make for what they do...
Stim C actually uses merely 2 organic and 2 inorganic more than stim B , for far more power.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Agent001
Wed Oct 15, 2003 8:28 pm
#5

you want to know why anyone would go above novice medic since they can use stimB's??


where do you think all those stimB's come from? A novice medic cant make a stim anywhere near as good a sa master medic, let alone MD. plus they are not going to spend the time finding/buying the necessary materials to make a fully advanced stim


plus there is the wound healing


and the area affect stims that CM's use


and the resusitation


and the cure poison


and the cure disease


and the terrain negotiation on the CM tree


Traigus
Wed Oct 15, 2003 8:30 pm
#6

Terrain negotiation is fer wimps

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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MorvenDee
Wed Oct 15, 2003 10:31 pm
#7

I'm a master doctor. I was a master doctor in beta. I find it the most fun profession and I wouldn't surrender it if you paid me. Thanks to the multi-skill nature of SWG, I'm also a mid-level carbineer, a novice artisan and a scout + exploration 3. If I did without those last two, I could be a master carbineer/master doctor.


Carbineer and doctor together make me more powerful than carbineer alone (I can negate my own HAM costs via D enhances). I can instantly cure poison and disease with a single hotkey when they are applied. I can remove states as they occur so nobody pins my friends with dizzy. And if they die, I can revive.


If you only have a buff bot, you can't react fast enough to remove poison, disease, states, or to revive in battle. If you play the game efficiently, you NEED a skilled doctor in the middle of a battle. See those black health bars from the enemy flamethrowers? I can cure them in one shot with an E pack, putting you freshly back into the battle while retaining your buffs.


Too many people play the PvP part of the game BADLY. If they get diseased or poisoned, they run around fighting until it takes them down (why not let me stop it?). If they die, they clone and go back to covert (why not let me revive and stay overt?). If they get wounds, they go back into the fight with the wounds still on them (what are you thinking? I could remove them allin 15 seconds).


And too many people are caught up in looking at the base heal stat of higher level stims and medpacks. The main advantage of crafting Stim E is that each stim has like 20-30 more charges than a Stim D of the same power. When youmake just 2crates of 50 stims with 65-70 charges each, you don't have to worry about crafting for yourself for the next 6-12 months. Do that for every buff pack, every state and cure pack, and youdon't ever have to worry about supplying yourself again... you're free to get richby supplying all the lower-skilled people.





Tale
Cutter10
Thu Oct 16, 2003 12:38 am
#8

Alright, I understand that even were you to pool all the entertainers/medics together they'd still be outnumbered by (pick one) Commandos, Creature Handlers, Bounty Hunters, Etc. So the majority gets the lions share of the attention - that's just how it works.


But let's at least have an aknowledgement of some serious problems facing *healers*:


First of all, the grand-daddy: Buff Bots. It requires a *lot* of dedicated skill points to get doctor/dancer/musician skills -so what do people do about it? Get a second account with a character that you can bring in to buff the crap out of your party, then get back to having fun for a few hours. Rinse, repeat.


Everyone and their little sister can use Stim B's, which - if made well enough - are all the healing you ever need out fighting.


So whats the incentive to be a medic/entertainer?To be abuff dispenser which is rarely in demand since buff bots are easier?? Combat medics get a breakwith the poisons/diseases which are simultaneously very effective and very complained about in PvP. But that doesn't help the HEALING issue any.


Frankly, I don't understand at all why healers are so gimped in SWG. I haven't even brought up the heartache that is mind damage.


Ah well, I've had it up to here with the whole system. It's just not fun for a supporting class.


-C


Ldwater
Thu Oct 16, 2003 8:29 am
#9

Yeah, as soon as you hit Master Medic your the most popular guy in the group. Its kinda annoying for me when I solo (still not decided what to do? Rifleman? Pistoler? or Brawler type? ) because you dont have the skill points to kick serious ass, but you can outlast ANY other class in the game.


Soon as you get Master Surgeon, everyone will be sending you tells asking you to be in thier group, becausejust one Docwill keep the whole party alive.


Ive had loads of fun getting to Master Doc, and now that I am, im gonna try and do other things and achive my own personal goals.




-ldwater
ScootieJoogab
Sat Oct 18, 2003 10:17 pm
#10

I've just started a character that I plan to take all the way to Master Doctor. Teras Kasi Master, also. Seemed like a good combination.


I had been interested in the Teras Kasi trees from the start, that is up until I actually tried getting Unarmed IV and realized how utterly gimped it was. They've gotten a boost recently though, so I have high hopes.


The Doctor portion was inspired by a friend of mine on Kettemoor, who is a Master Doctor/Master Swordsman. His buffs make him everyone's friend, to say nothing of simple healing and ressurection. Plus with his combat skills and the fact that he's always buffed he makes for a great tank in groups, not to mention a solid solo force. Looked like a lot of fun, so I'm hoping things go similarily for me.




Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
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The first Master Smuggler on Kettemoor named Scootie Joogab
realsebulous
Sat Oct 18, 2003 11:54 pm
#11

ya i bought 5 Stim E.


993 power, 48 uses, 45 medical use.


so master medic can use right? i show 50 in my skill box, but someD stims have been 40 and it said they were 43 in reality.

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