Medic Archive

Thread: DEVS Plz read.. Healing Mind suggestion

Typhoid
Sun Oct 19, 2003 5:49 am
#1

*Excuse my ignorance if this has already been suggested*


It seems something that could really add to this game would be for the opportunity for Mind damage to be healed. I recognise there are serious balancing issues when considering this. Might I suggest, in a sense, adding to the HAM bar. Making it a HAMM bar (Health Action Mind Mind).


What I mean is to have 2 mind bars, one healable (HP's)and the other not (mana).


Both would work in exactly the same way when considering Mind dmg taken and usage from special abilities. Thus both would go down in a normal manner. The difference would be in healing. While healingyourself the HP bar would increase while the "mana" would decrease. Or if healing another player/pet both would decrease. If either bar were too low for the action cost to heal, the player would see their mind is too drained to perform this action. The pure HP's Mind bar would cause death if it reached zero. While the "mana" Mind Bar would not cause death.


Also, when doing this take into consideration some immediate mind damage attacks you're considering nerfing (Eye Shot). If my suggestion were done it might seriously need these possible nerfs re-thought.

Typhoid
Sun Oct 19, 2003 5:51 am
#2

Oh, Focus and WIllpower would have the same effect on each bar making both have the same regen and/or bleeding penalties etc...
Melisma
Sun Oct 19, 2003 9:45 am
#3

The DEVs have already planned to give CMs a Tier 4 Mind heal skill that causes wounds, so I hate to say that they probably won't give much thought to your suggestion.
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