Medic Archive
Thread: High heal stimpacks
Advanced resources, and watch the OQ/PE on all of your resources. Use your experimentation points carefully and make sure you get great or amazing successes on anything you mass produce.
Are you experimenting when you make the advanced components? a plain un-experimented advanced component wont be a whole lot better than a regular component.
The boost in advanced stuff comes primarily from the experimenting.
Honestly I do not know how the experimenting option works and do not understand the benefits of choosing the experimentation option when crafting. I have to fool around with this to understand it. I do not know why I bothered to buy the guide it is useless I'm still learning things that are not listed in the strategy guide and I started on day 1.
Experimenting on advanced components can easily double the power of the final stimB. Go to a crafting station and choose experiment.
From http://www.swgmedics.com/forums/index.php?showtopic=100
"Each item you attempt to create has several experimental categories, which vary by the item. The ones you will see on medicines are:
Experimental Charges – increases charges. Very useful.
Experimental Durability – Increases the life and use of the medicines. Doesn’t really seem to have any effect on the medicine. I never put points into this.
Experimental Effectiveness – Increases the powerof each charge of healing. Very useful.
Experimental Ease of Use – You will only see this on the higher level medicines. It lowers the medicine use requirement of the end item. For example, a stimpack C without experimentation has a medicine use requirement of 31, meaning you need 31 points of medicine use to be able to use this item. Someone with Pharmacology 3 will have a medicine use total of 30, so cannot use it. By experimenting on ease of use, I have dropped the use requirement down to 28, meaning that someone with Pharmacology 3 could use that particular stimpack C."
yep
and certain parts deal with certain aspects of the stim
Chem release duration mechanismsand liquid suspensions only have the Power experimentation option. If you experiment very well on those components and usegoodoverall quality and potential energy resoruces,when you add it to the stimpack even when you dont experiment on the stimpack itself it will have a strong power rating. Biological controllers effect both power and charges. If you use high unit toughness and overall quality materials and expriment heavily on the "charges" section of the bioligical effect controller, the end result will be a good boost in charges when you add it into your final stimpack.
The bar on the right when you experiment. . . there is an arrow and a large red box composed of smaller boxes. Does the position of thisred box have ANY effect on the experimentation?
The key to get good stims is High Quality resources and the use of advanced components. Having a good crafting station and tools also helps a bit.
Healing power: the Liquid Suspension is the key component to get the power up + Chemical release duration... put all your experitation points int to Effectiveness on these two.
Charges: If you wan't to raise the charges then put experimentation points mainly into charges on the Bio effect controller...On the final stim I always put all my experimentation points into effectviness until that is maxed then if any left i put them into Charges...
Using good resources and Advanced BEC's + Advanced LS i as a MasterChemist (Doctor)make Stims B's with healin power above 400 and close to 40 charges, I have 10 experimentation points tho
When I was a Master Medic/Novice Doctor, I found that I could make better stim C's using regular components and experimentation than stim B's using advanced components and experimentation. If you really want to make good stim B's you need to have high Doctor crafting skill for increased experimentation points. Since you are a Master Medic and have the required med use, C'swould be a better way to go. You can make these with 300+ heal pretty easily with regular components, and if you just use an ABEC as your only advanced component you can make C packs with 35+ charges as well. C's require a personal crafting station to make though so you will need to pick up a droid (my top of the line surgical droid only cost me 11k - look for one with a crafting module and a 110 rating med module, and buy a lot of batteries). I liked the fact thatI could make decent stim C's for everyday use with whatever leftover junk I had in my inventory whileI was hanging out in the med center or cantina getting med experience. Making good stim B's requires a lot more effort to find the optimal components.
Leela Landcastle - Doctor/TKA - Tempest
Darrien Northstar - Ranger/CH/Pistoleer/Medic - Corbantis