Medic Archive

Thread: Forage

GeneralKain
Tue Jul 08, 2003 8:23 pm
#1

Why don't we get wilderness survival experience from foraging?


It would seem to make sense... it's enhanced by that discipline, and skills that are granted/utilized by a discipline usually give exp for it...

Unwanted
Tue Jul 08, 2003 8:34 pm
#2

I've wondered this myself, and it seems we should. Cause it seems that fidning food from the wilderness would sorta be like surviving in it. So it would make lots of sense. And it would be a nice break to not have to just sit in a camp all day just to go up in survival.




~Deesnik the Rodian~Lowca~Fencer~
Umbrae
Tue Jul 08, 2003 9:46 pm
#3

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Please lets not get XP from this, because then people will forage for alot of XP and we will not be able to forage any thing but rusty beer cans!


Any thing we can get XP from MUST BE NERFED TO UTTER AND TOTAL USLESSNESS.

Gundarslayer
Tue Jul 08, 2003 10:38 pm
#4

Any yet we can survey indefinatly for xp. If foraging gave the same xp as survey, say 20xp, its hardly too good.


Vertico Bannien, scout, CorSec Animal Control

Squidbush
Tue Jul 08, 2003 11:57 pm
#5

You don't get XPs for surveying, you get it for sampling, and sampling has been nerfed.... see the corelation?



--------------------------------------------------
Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
doofski
Wed Jul 09, 2003 4:44 am
#6

we used to get xp from foraging in beta, but they nerfed that too.. the only way to get scout xp soon will be to skin canyon kraytes and that will give you 10 xp



-------------------------------------------------------------------------------------
"FONT-SIZE: 12pt; FILTER: Glow(Color=#ffffff,
Strength=3); WIDTH: 300px" face="Verdana, Arial, Helvetica, sans-serif" color=#3300ff size=3>Huide's Flora Resources 3004,2731 East of Mos Entha, Tattooine.


Westman
Wed Jul 09, 2003 4:53 am
#7

Hmm a nerf wookie... now that I would like to see.


Trilethian
Wed Jul 09, 2003 5:10 am
#8

/bodyshot2


/bodyshot2


/bodyshot2



Muahahaha. I'm immune to nerf!



P.S. - /bodyshot2


(Sorry, just a little upset over the wrong things being targetted for nerfing.)




Thafari Crestwaver, M.D.
Proud Member of Echo Squadron
Drugaal
Wed Jul 09, 2003 6:01 am
#9

do Medics get XP for /medicalforage ?


I guess that's what the Dev's are basing /forage on.




Lilli Racer
Race: Human
Galaxy: Starsider
Master Scout
Ranger
Creature Handler
Heavily into Pistols

Vendor: 2244,3811 Naboo
VeganDago
Wed Jul 09, 2003 12:49 pm
#10

guys, we're the pioneers of this game... we have to deal with these changes... coming into a MMO in the first few months of release you have to expect this type of stuff... believe me, maskscent is not the first and certainly won't be the last change that is made that pisses people off. Deal with it. The devs have made a great game and are doing their best to ensure we have a reason to play it longer than 2 weeks.
Denebo
Fri Nov 14, 2003 12:15 pm
#11

Hi,


Playing a medic for the first time and I was just wondering if anyone got any tips on where to forage after resources. I've tried now for about an hour around Mos Entha and after all that hard work I've found, brace yourself, ONE wild rice Now since I need 7 more and then some other stuff to craftmy first stimpack it looks like I'm going to have a looooong day.


So short, any tips? Thanks.




"Ladies and gentlemen, we got him!" - Paul Bremer
Agent001
Fri Nov 14, 2003 3:23 pm
#12

forget about forage


its worthless


train novice artisan and get yourself some survey tools

Page 1 of 1
Previous Next